BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

The Lean Green Meanies

They're lean! They're green! They're mean! They're... spleen? This group of very tall goblins hail from the Southern Devil's Teeth Range. Nobody is quite certain how they managed to get an invitation...
  1. Captain: Bobgob (Boblin and Goblin)
  2. Slipslap (Slip and Slap)
  3. Slopslob (Slop and Slob)
  4. Nickpick (Nick and Pick)
  5. Nitwit (Nit and Wit)
  6. Slimjim (Slim and Jim)

Strategy

The Lean Green Meanies are not a group of tall goblins, but are instead 2 goblins each wearing trenchcoats. They would ideally like to keep this a secret for as long as possible. Due to their small sizes, they typically focus first on knocking out their opponents, and then working together to push the Brambleball.  

Level 1

Lean Green Meanie Player (Level 1) CR: 1/4

Medium humanoid (goblinoid), neutral evil
Armor Class: 15
Hit Points: 14
Speed: 30 ft

STR

8 -1

DEX

14 +2

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

8 -1

Skills: Stealth +6
Senses: Darkvision 60 ft.
Languages: Common, Goblin
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Nible Escape. Can take the Disengage or Hide action as a bonus action on each of its turns.   Multiattack. Make two scimitar attacks. Can only use this ability if current health is greater than half the maximum hit points.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Level 2

Lean Green Meanie Player (Level 2) CR: 1/4

Medium humanoid (goblinoid),
Armor Class: 15
Hit Points: 20
Speed: 30 ft

STR

8 -1

DEX

15 +2

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

8 -1

Skills: Stealth +6
Senses: Darkvision 60 ft., Passive Perception 9
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Nible Escape. Can take the Disengage or Hide action as a bonus action on each of its turns.   Multiattack. Make two scimitar attacks. Can only use this ability if current health is greater than half the maximum hit points.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Level 3

With the Level 3 version of the Lean Green Meanies team, replace one of the goblin players with the below giant replacement. His name is Grimjoy, and he will focus on pushing the ball while his goblin teammates attempt to knock out their opponents.

Lean Green Meanie Player (Level 3) CR: 1/4

Medium humanoid (goblinoid), neutral evil
Armor Class: 15
Hit Points: 26
Speed: 30 ft

STR

8 -1

DEX

16 +3

CON

10 +0

INT

10 +0

WIS

8 -1

CHA

8 -1

Skills: Stealth +6
Senses: Darkvision 60 ft., Passive Perception 9
Languages: Common, Goblin
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Nible Escape. Can take the Disengage or Hide action as a bonus action on each of its turns.   Multiattack. Make two scimitar attacks. Can only use this ability if current health is greater than half the maximum hit points.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Lean Green Meanie Giant CR: 5

Huge giant, chaotic evil
Armor Class: 13
Hit Points: 105
Speed: 40 ft

STR

21 +5

DEX

8 -1

CON

19 +4

INT

5 -3

WIS

9 -1

CHA

6 -2

Skills: Perception +2
Senses: Passive Perception 12
Languages: Giant
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Actions

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Type
Entertainment, Sports team
Ruling Organization

Comments

Please Login in order to comment!