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Aqorak First

Recently founded using the inmates of Aqorak Prime and its command staff newly gazetted from the Alban Grenadiers.

Culture

Characteristic Modifiers: +3 Strength, –3 Intelligence, +3 to any two of the following Characteristics—Agility, Strength, Toughness.

Skills: Intimidate, Linguistics (Low Gothic), Athletics, Peer (Underworld) or Street Fighting.

Starting Talents: Rapid Reaction, Rapid Reload

Starting Aptitude: Toughness

Larcenous: Penal colony characters add a +10 to all Logistics Tests made to acquire illegal or contraband items.

Scavengers: The regiment may choose to gain a +10 bonus on any Logistics Test. However, on any test where this bonus is used, if any doubles are rolled (22, 33, 44, etc.) whether the Test was a success or a failure, then the scavenging and stealing attracts unwanted attention from higher authorities within the Imperial Guard or the Departmento Munitorum.

Starting Wounds: Penal colony characters begin play with +1 starting Wound.

Assets

Per Player Character.


Per Squad.

Favoured Basic Weapon: M36 Lasgun
Favoured Heavy Weapon: Heavy Stubber
Delta Fox Game
Generic article | Jan 17, 2024

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