War Herders
Aqorak First - Second Company
Recently founded using the inmates of Aqorak Prime and its command staff newly gazetted from the Alban Grenadiers.
First Squad: Wolf Ranglers (Line Infrantry)
Second Squad: Caber Tossers (Line Infrantry)
Third Squad: Banshee Scouts (Reconnaissance Team)
First Squad: Wolf Ranglers (Line Infrantry)
Second Squad: Caber Tossers (Line Infrantry)
Third Squad: Banshee Scouts (Reconnaissance Team)
Culture
Characteristic Modifiers: +3 Strength, –3 Intelligence, +3 to any two of the following Characteristics—Agility, Strength, Toughness.
Skills: Intimidate, Linguistics (Low Gothic), Athletics
Starting Talents: Peer (Underworld) or Street Fighting, Rapid Reaction, Rapid Reload
Starting Aptitude: Toughness
Larcenous: Penal colony characters add a +10 to all Logistics Tests made to acquire illegal or contraband items.
Scavengers: The regiment may choose to gain a +10 bonus on any Logistics Test. However, on any test where this bonus is used, if any doubles are rolled (22, 33, 44, etc.) whether the Test was a success or a failure, then the scavenging and stealing attracts unwanted attention from higher authorities within the Imperial Guard or the Departmento Munitorum.
Starting Wounds: Penal colony characters begin play with +1 starting Wound.
Skills: Intimidate, Linguistics (Low Gothic), Athletics
Starting Talents: Peer (Underworld) or Street Fighting, Rapid Reaction, Rapid Reload
Starting Aptitude: Toughness
Larcenous: Penal colony characters add a +10 to all Logistics Tests made to acquire illegal or contraband items.
Scavengers: The regiment may choose to gain a +10 bonus on any Logistics Test. However, on any test where this bonus is used, if any doubles are rolled (22, 33, 44, etc.) whether the Test was a success or a failure, then the scavenging and stealing attracts unwanted attention from higher authorities within the Imperial Guard or the Departmento Munitorum.
Starting Wounds: Penal colony characters begin play with +1 starting Wound.
Assets
- One Uniform
- One Trench Coat and Winter Cap
- One M36 Lasgun (Main Weapon), and four charge packs
- One Knife
- One Imperial Guard Flak Armour
- One Rucksack
- One set of Basic Tools
- One Mess Kit
- One Water Canteen
- One Blanket
- One Sleep Bag
- One Rechargeable Lamp Pack
- One Grooming Kit
- One set of Dog Tags
- One Imperial Infantryman’s Handbook
- Combat Sustenance Rations, two weeks’ supply
- Two Frag Grenades
- Two Krak Grenades
- One set of Filtration Plugs
- One Vox Caster
Favoured Basic Weapon: M36 Lasgun
Favoured Heavy Weapon: Heavy Stubber
Penal Company
Type
Military, Army Company
Leader
Ruling Organization
Leader Title
Parent Organization
Location
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