Sisters of Govarin
Characteristic Modifiers: +2 Weapon Skill, +3 Ballistic Skill, –3 Strength, +3 to any two of the following Characteristics—Weapon Skill, Strength, Toughness.
Starting Skills: Athletics, Common Lore (Imperial Creed), Common Lore (Adepta Sororitas), Common Lore (War), Operate (Surface)
Starting Talents: Resistance (Fear), Street Fighting, Duelist or Double Team
Starting Aptitude: Willpower
Standard Kit:
Additional Standard Kit:
Fluency: Feudal world characters do not start with the Linguistics (Low Gothic) Skill at character creation, although they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test.
Suspicious of Machine Spirits: Feudal world characters suffer an additional –10 penalty to Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that Skill.
Limited Numbers: When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.
Starting Wounds: Feudal world characters begin play with +1 starting Wound.
Favoured Basic Weapon: Flamer
Favoured Heavy Weapon: Heavy Flamer
Starting Skills: Athletics, Common Lore (Imperial Creed), Common Lore (Adepta Sororitas), Common Lore (War), Operate (Surface)
Starting Talents: Resistance (Fear), Street Fighting, Duelist or Double Team
Starting Aptitude: Willpower
Standard Kit:
- One Uniform
- One set of Poor Weather Gear
- One Autogun (Main Weapon), and two magazines
- One Knife
- One Light Sororitas Power Armour
- One Sling Bag
- One set of Basic Tools
- One Mess Kit
- One Water Canteen
- One Blanket
- One Sleep Bag
- One Rechargeable Lamp Pack
- One Grooming Kit
- One set of Cognomen Tags or equivalent identification
- One Imperial Infantryman’s Handbook
- Combat Sustenance Rations, two weeks’ supply
- One Survival Suit
- One Micro-bead
Additional Standard Kit:
- The regiment can either replace its standard melee weapon with a Common (or more available) Low-Tech Weapon, or apply the mono upgrade to its standard melee weapon.
- One Hellhound Support Tank (or variant) per Squad.
- One reliquary per squad. As long as the reliquary remains in the Squad’s possession, all Squad Members gain a +10 bonus to Willpower Tests and count as possessing the Unshakeable Faith Talent. In addition, the Player Characters reduce all Corruption Points gained by 1 to a minimum of 1.
Fluency: Feudal world characters do not start with the Linguistics (Low Gothic) Skill at character creation, although they are still capable of engaging in any verbal communication in Low Gothic that does not require a Skill Test.
Suspicious of Machine Spirits: Feudal world characters suffer an additional –10 penalty to Common Lore (Tech), Medicae, and Tech-Use Skill Tests unless they are trained in that Skill.
Limited Numbers: When a Squad from this regiment requests reinforcements (to replace fallen Comrades), it must make a Hard (–20) Logistics Test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test if a significant portion of the regiment is not currently in the field (these Tests already include situational modifiers except those added at the GM’s discretion). If it fails, the regiment simply has no reinforcements it can spare for the Squad, and its members must soldier on until its members can put in another request for troop support.
Starting Wounds: Feudal world characters begin play with +1 starting Wound.
Favoured Basic Weapon: Flamer
Favoured Heavy Weapon: Heavy Flamer
Type
Secret, Sisterhood
Capital
Leader
Ruling Organization
Leader Title
Parent Organization
Location
Notable Members
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