T'au Armsmen
Characteristic Modifiers: +3 Strength, –3 Intelligence, +3 to Willpower, and +3 to either Weapon Skill or Ballistic Skill.
Skills: Athletics, Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic), Parry.
Starting Talents: Die Hard, Rapid Reload, Combat Formation or Double Team
Only In Death Does Duty End: All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.
Starting Wounds: Progena characters begin play with +1 starting Wound.
Skills: Athletics, Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), and Linguistics (High Gothic, Low Gothic), Parry.
Starting Talents: Die Hard, Rapid Reload, Combat Formation or Double Team
Only In Death Does Duty End: All Progena characters start with one of the following Talents: Air of Authority or Unshakeable Faith.
Starting Wounds: Progena characters begin play with +1 starting Wound.
Assets
Every regiment gets the following as standard basic kit:
- One Uniform
- One set of Poor Weather Gear
- One Pulse Rifle (Main Weapon), and four charge packs.
Option exchange Main Weapon for a Shock Maul and a Pulse Pistol with two charge packs. - One Knife
- One Combat Armour
- Two Photon Grenades
- Two EMP Grenades
- One Preysense Goggles
- One Survival Suit
- One Micro-bead
- One Rucksack or Sling Bag
- One set of Basic Tools
- One Mess Kit
- One Water Canteen
- One Blanket
- One Sleep Bag
- One Rechargeable Lamp Pack
- One Grooming Kit
- One set of Cognomen Tags or equivalent identification
- One Imperial Infantryman’s Handbook
- Combat Sustenance Rations, two weeks’ supply
Type
Military, Army Regiment
Parent Organization
Related Ethnicities
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