Wüst Artillerie
Imperial World
Characters from Imperial world regiments represent best the greatest mass of humanity. Their minds are shaped by faith and humble duty, their bodies honed by toil. While lacking the tenacity of death worlders, the unyielding discipline of a fortress worlder, or the unthinking zeal of the penitent, Imperial worlders are faithful, loyal, and adaptable, unconstrained by the focus of specialisation.Characteristic Modifiers: +3 to Willpower and +3 to any one other Characteristic.
Skills: All Imperial world characters start with Common Lore (Imperial Creed), Common Lore (Imperium), and Linguistics (Low Gothic).
Blessed Ignorance: Imperial citizens know that the proper ways of living are those tried and tested by the generations that have gone before. Horror, pain, and death are the just rewards of curiosity, for those that look too deeply into the mysteries of the universe are all too likely to find malefic beings looking back at them. Their wise blindness imposes a –5 penalty on all Forbidden Lore (Int) Tests.
Kill the Mutant: The general citizens of the Imperium are trained from birth to fear mutation, for it heralds the taint of Chaos. All Imperial world characters start with Hatred (Mutants).
Starting Wounds: Imperial world characters generate their starting wounds normally.
Choleric
Starting Talents: Rapid ReactionArtillery Regiment
Artillerymen operate the numerous towed and self-propelled artillery pieces fielded by the Imperial Guard such as the Basilisk, the Medusa Siege Gun, and the Griffon Heavy Mortar Platform. Whether stationed well behind the front lines in a Basilisk battalion or operating in a mortar section in support of an offensive push, Imperial artillery supplies precision, medium and long-range indirect fire in support of infantry and armoured regiments. Artillery units also operate the Guard’s anti-aircraft weapons, including the Hydra flak tank and the Deathstrike missile launcher vehicle. Infantry regiments tend to have somewhat adversarial but nonetheless codependent relationships with the artillery regiments who support them. Even if indirect fire has a tendency to be whimsically inaccurate at times, despite the presence of forward observers and orbital telemetry, most Guardsmen owe their lives at least once to a well timed artillery barrage, and thus treat artillerymen with grudging respect.Characteristics: +3 Ballistic Skill, –3 Toughness
Starting Skills: Operate (Surface)
Starting Talents: Bombardier
Standard Kit: 1 lascarbine (Main Weapon) and four charge packs per Player Character, 1 Basilisk per Squad or 1 mortar per every two Player Characters, 1 pair of magnoculars per Player Character, 1 vox-caster per Squad.
Close-Quarters Battle
The deadly, winding underhive of Scintilla, endless mine shafts and tunnels deep below a planet’s surface, and the narrow corridors of a towering hab block: these are just a few examples of the environs where a close quarters battle regiment shines. Lightly armoured and armed with carbines, bullpups, and other short-barrelled weapons along with numerous deadly melee weapons, close quarters specialists are trained to move and fight effectively in confined spaces. These Guardsmen tend to be reckless enough to fight the vicious enemies of the Imperium up close, and perceptive and skilled enough to survive doing so—until their luck runs out, at least.Starting Talent: Double Team or Combat Master
Standard Regimental Kit: 1 lascarbine (Main Weapon) with four charge packs and the Compact modification per Player Character, 1 mono knife per Player Character, 1 suit of light carapace armour per Player Character.
Special: Members of regiments that specialise in Close Quarters Battle gain an additional +10 bonus to all Ballistic Skill Tests made at Point-Blank Range.
Automated Artillery
A wide variety of regiments make use of Tarantula Sentry Guns, using these automated artillery pieces to supplement their own offensive capabilities or to provide additional defence. While sentry guns are especially prized by regiments that are understrength or engaged in seemingly endless wars of attrition or urban campaigns, they also find use supplementing manual artillery pieces or fortifying a drop-trooper beachhead.Standard Regimental Kit: One Tarantula Sentry Gun per Squad.
Demolitions
Destruction is the unit’s calling, and they are equipped and trained to follow that calling, with access to a variety of explosive munitions.Standard Regimental Kit: The regiment gains a +10 bonus on all Logistics Tests made to obtain grenades, missiles, explosives, and special tank ammunition.
respirator or gas mask
smoke grenade
single auspex or scanner
micro-bead
- One Uniform
- One set of Poor Weather Gear
- One Laspistol (Main Weapon), and two charge packs
- One Knife
- One Flak Vest
- One Rucksack or Sling Bag
- One set of Basic Tools
- One Mess Kit
- One Water Canteen
- One Blanket
- One Sleep Bag
- One Rechargeable Lamp Pack
- One Grooming Kit
- One set of Cognomen Tags or equivalent identification
- One Imperial Infantryman’s Handbook
- Combat Sustenance Rations, two weeks’ supply
Type
Military, Army Regiment
Parent Organization
Location
Related Ethnicities
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