Blooded Cadre
Tau Empire
Traits: Serve with Pride (The Tau are born into their castes, and naturally fit for their purpose. This, however oftenmakes them neglect the other aspects of life. Depending on their caste, the Tau PC can add up to 3 points to a specifiedcharacteristic, while subtracting the same amount from another.Fire: BS - Fel/Int ; Earth: Int - Ag ; Air: Ag - T ;Water: Fel - WS/Str)
Elders (Other Tau look up to those of this Sept as naturally wise. They get a +5 bonus to Fel when dealing with other Tau)
Skills: Speak Language (Low Gothic), Scholastic Lore (Tau Society)
Dark Millennium Naïveté (The Tau are a people who are constantly deceived, as much by the Ethereals for theirsanity's sake, as by their common optimism and inability to see the galaxy in its true colors. They take a -5 to all testregarding the less pleasant aspects of the universe. The Jaded Talent can be purchased only at GM's discretion)
Fixed
Starting Skills: CommandStealth Cadre
Characteristics: +3 Perception, –3 FellowshipStarting Skill: Stealth
Starting Talents: Ambush
Standard Kit: One pulse carbine with markerlight and four charge packs per Player Character (Main Weapon), two photon grenades per Player Character.
Special: For the cost of 3 additional regiment creation points, the cadre can add a TX7 Devilfish troop carrier and MB3 recon drone per squad to the Standard Regimental Kit.
Snipers
Some light infantry or reconnaissance regiments specialise in eliminating their enemies from a distance. Utilising the long las or sniper rifle, the soldiers of this regiment hone their abilities to strike at range, preferably neutralising their targets without ever revealing their own presence. Regiments raised from Ratling home worlds are almost invariably trained and equipped as snipers rather than with the lasguns of normal infantry regiments.Characteristics: +2 Ballistic Skill
Starting Talents: Marksman
Standard Regimental Kit: One long las and 4 charge packs or one sniper rifle and four clips per Player Character (Main Weapon).
Covert Strike
This regiment’s missions require them to operate well behind enemy lines, often amongst the enemy soldiers themselves, and their equipment reflects their need for speed, stealth, and flexibility.Standard Regimental Kit: 1 suit of synskin per Player Character, 1 set of preysense goggles per Player Character.
Special: Members of this regiment gain a +10 bonus to all Logistics Tests made to acquire chameleoline cloaks or armour, clip/drop harnesses, rebreathers, survival suits, auspex/scanners, demolitions charges, grav chutes, multikeys, multicompasses, stummers, static generators, and any other such equipment designed for stealth and infiltration. The Logistics bonus also covers the following stealth weapons: needle rifles, needle pistols, and sniper rifles, as well as the Silencer and Tox Dispenser upgrades.
- One Uniform
- One set of Poor Weather Gear
- One pulse pistol (Main Weapon), and two charge packs
- One Knife
- One set of Recon Armour
- One Rucksack or Sling Bag
- One set of Basic Tools
- One Mess Kit
- One Water Canteen
- One Blanket
- One Sleep Bag
- One Rechargeable Lamp Pack
- One Grooming Kit
- One set of Cognomen Tags or equivalent identification
- One Imperial Infantryman’s Handbook
- Combat Sustenance Rations, two weeks’ supply
Type
Military, Army Regiment
Leader
Ruling Organization
Parent Organization
Subsidiary Organizations
Location
Controlled Territories
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