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Beory Chislev

(a.k.a. Obad-Hai, The World Tree, and The Tree of Life)

Beory is wracked with pain and suffering during times of war, and works in the current world to heal the wounds done to it. They draw their power from Aureon Celestian and St. Cuthbert meditating beneath them.

Divine Domains

Nature   Cleric Domain: Nature  

Devotion

Following Beory Chislev means dedicating yourself to nature. As a follower of Beory, consider the ideals below as alternatives to those suggested for your background.
d6 Ideals
1 Devotion. My devotion to my god is more important to me than what they stand for. (Any)
2 Balance. The equilibrium between civilisation must be maintained by whatever means necessary.
3 Rage. Seeing mortals violate the natural world sends me into a primal state of wrath I cannot control.
4 Humility. The scope of nature fills me with awe and terror.
5 Ruthlessness. A life for a life.
6 Tradition. It is important we remember the old ways and the ancient magics. We may need them one day.

Mental characteristics

Gender Identity

They/Them/Theirs
Divine Classification
4th Age Deity
Alignment
Neutral
Children

Earning and Losing Piety

You increase your piety score to Beory when you expand the god’s influence in the world in a concrete way through acts such as these:
  • Pushing civilization back from nature where it oversteps
  • Encouraging and reinstating natural cycles where they are disrupted by technology or magic
Your piety score to Beory decreases if you diminish Beory’s influence in the world or contradict their ideals through acts such as these:
  • Destroying a natural site to make way for artifice or civilization
  • Averting natural disasters or catastrophes rather then weathering them

Piety 3+

As a devotee of Beory Chislev, you have proven yourself a worthy potential champion of the god of nature. As a bonus action, you can invoke his protection; spectral plants cover you, providing you with a +1 bonus to AC for 1 minute. Once you use this trait, you cannot use it again until you finish a long rest.
 

Piety 10+

You can cast plant growth with this trait. Once you cast the spell in this way, you cannot do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
 

Piety 25+

You can cast grasping vine with this trait. Once you cast the spell in this way, you can't do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.
 

Piety 50+

You can increase your Wisdom or Charisma score by 2 and also increase your maximum for that score by 2.  

Saints

       
Saint Domain Piety 3+ Piety 10+ Piety 25+
Ehlonna Mielikki Woodlands You can cast hail of thorns with this trait,
a number of times equal to your Wisdom
modifier (minimum of once). You regain
all expended uses when you finish a long
rest. In addition, you know the druidcraft
cantrip. Wisdom is your spellcasting ability
for these spells.
You can cast speak with plants
with this trait. Once you cast the
spell in this way, you can't do so
again until you finish a long rest.
Wisdom is your spellcasting
ability for this spell.
You are a friend to the woodlands.
The alert you where possible. You
cannot be surprised while you are within an area where life is natural.
Malar Hunt You can cast hunter's mark with this trait
a number of times equal to your Wisdom
modifier (minimum of once). You regain
all expended uses when you finish a long
rest. Wisdom is your spellcasting ability
for this spell.
As a bonus action, you can give
yourself a +1d4 bonus to your
ranged attack rolls for 1 minute. Once you use this trait, you can't
use it again until you finish a long rest.
Silvanus Wild Nature You can cast water walk as a ritual with
this trait, requiring no material components.
Once you do so, you can't cast it in this way again until you finish a long rest. Dexterity
is your spellcasting ability for this spell.
You can cast entangle with this
trait. Once you use the spell in
this way you may not use it again until after your next long rest.
St. Cuthbert Common Sense & Zeal You can cast gift of alacrity with this trait.
Once you use the spell in this way you may not use it again until after your next long rest.
You have advantage on
saving throws against being charmed or frightened.

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