Boat-Maker
Career
Qualifications
Boat making takes a hardy hand and mind. On average most boat-maker spend years perfecting the art of crafting sea vessels. Most are raised learning the craft from their parents, although many have picked up the trade later in life. To begin as a boat-maker if you are not raised in it you need to find a craftier in that trade and spend a certain amount of time and currency.
Level 1:
- Time: 24 hr Currency: 100 gp
- Time: 48 hr Currency: 300 gp
- Time: 72 hr Currency: 500 gp
Career Progression
Level 1: Small Vik Boat
- Small day to day boats used mainly for fishing and basic transport. These boats can sail easily through rivers and shorelines. They can seat about 1-6 people depending on the type.
- A bit bigger than a common ship used mainly as raid or merchant ships. These boats can sail across seas with the right navigation tools and a small crew. They can seat about 5-15 depending on the type.
- Large ships used mainly as raid ships. These boats can sail across seas with the right navigation tools and a large crew. They can seat about 11-30 depending on the type.
Payment & Reimbursement
Other Benefits
Primary Profession
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator's Tools, Carpenter Tools, Vehicles (Water)
Equipment: Carpenter Tools , Rope, Hempen 50', A lucky charm (Such as rabbits foot or small stone with a hole in the center)
Feature: Boat-Maker
You have experience building and knowledge of vehicles (water). You gain advantage when trying to build, repair, sail, or pull knowledge of vehicles (water). In addition when rolling a Persuasion or Deception Check relating to knowledge of vehicles (water) you gain advantage (at digression of DM).
Secondary Profession
Tool Proficiencies: Navigator's Tools, Carpenter Tools, Vehicles (Water)
Feature: Boat-Maker
You have experience building and knowledge of vehicles (water). You gain advantage when trying to build, repair, sail, or pull knowledge of vehicles (water). In addition when rolling a Persuasion or Deception Check relating to knowledge of vehicles (water) you gain advantage (at digression of DM).
Operations
Materials
Level 1 ships:
- Sawn Log Bundle x1
- Iron Nails Bundle x10
- Wool x50
- Sawn Log Bundle x5
- Iron Nails Bundle x20
- Wool x100
- Sawn Log Bundle x10
- Iron Nails Bundle x50
- Wool x200
Type
Artisan
Related Materials
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