Sikkea Organization in YonZora | World Anvil

Sikkea

Once again the ocean's of YonZora strike again this time with the dwarves. Leaving there homeland of Hemgrvn 20 clans set out from on the Sea of Odin when they reached the Sappire Ocean a massive storm hit the clans lasting 40 days taking them way of course and Driving them North eventually taking them to the Alexandros Ocean. Where only 13 clans survived. The Battered boats of the remaining 13 clans landed on the North East shores of Azure. Trees and mountains were very prevalent in this corner of Azure. Scouts were sent out immediately to explore the mountains striking pay dirt. Gold, silver, copper, and other precious metals were discovered. Many gems were also discovered in these mountains as well. Scouts also discovered the race of gnomes in the area and realized there potential skills in making things out of nothing. The two races hit it off and agreed to live together setting up the first trade routes between the two races. The Gnomes were not interested in ruling the area and agreed to submit to a dwarven king. The clans of both races met and it was decided by the clans of both races that the Ragkom Clan would be the ruling Clan to start. A new king is elected after the death of what ever king is ruling. This means it is possible to have another clan as the ruling clan. The Dragonshield Clan is the current ruling clan in the realm of Sikkea to this date. There was a rebellion that tried to take the throne forcibly, but once again the Gate Keepers aided in keeping the Ragkom clan in power.

Demography and Population

6.5 million.

Territories

North east corner of North Azure.

Military

The Vengeful Hammers the following is the military units that operate under this banner. Just like the all the realms they have a basic unit for the town guards who are well trained and not to be underestimated. Then there is the dwarven army and dwarven knights. There is no recorded history of a Dragon Rider in the Dwarven annuals of its military.  
  1. King's Axe (elite)
  2. Mountain Guard (Basic army)
  3. Mine Shields (Town Guard)

Foreign Relations

  1. Sun elves, Halfling, good relationships
  2. Avalon, Wood elves Ok relationships
  3. Dragon Born Iffy relationships. 

Agriculture & Industry

Mithril, Platinum, Gold, Silver, Copper, Precious Metals, gems, Lumber, Jewelry, stone, Ale, weapons, armor, leather goods, furs, rope, magic items, Clerical Schools and ships.

Trade & Transport

The Kingdom of Sikkea has open trade with all realms with the exception of the Black legions and the Black Moon that are conditional trade markets.

Education

The Cleric schools are top notch and most those who have the healing ability will come to this realm to gleam the wisdom and knowledge of the dwarves no matter who your deity is.

Rock & Stone.

Founding Date
-9980
Type
Geopolitical, Kingdom
Alternative Names
Mountain men
Ruling Organization
Leader Title
Head of State
Government System
Monarchy, Elective
Power Structure
Autonomous area
Economic System
Barter system
Currency
  1. One for One
Major Exports
precious metals, gems, ordinate Jewelry, weapons, cut stone, building materials, Healing potions, Healing kits, magic items, art,
Major Imports
Food, silk, lumber, fish, magic items, potions, Erbs, dyes,
Legislative Body
Clan leaders from each clan.
Judicial Body
Elective members form each clan called the Fire Hammer council.
Executive Body
The Fire Anvil.
Neighboring Nations

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