Overview
Cretondia is a place of ravaged lands, stripped of resources and torn through by historical disputes. When many individual tribes banded together, they forced their claim on this land, pushing out forces of ancient Olomonidian and Torsian armies. Now, they have no definite ruling structure or governmental system, but several heads of large tribes will occasionally assist each other and band together to merge or defend the borders. Most who live on the coast rely on the sea for food and resources, and those who live inland either survive by excavating deep into the earth for resources, or travel as nomadic groups ready to fight and defend.
- Population: Dwarves, Triton, Giant-kin: Goliath, Firblog, Ogres, Orcs
- Exports: None
- Resources/Abundance: Plains and farmland, vegetation and farmed food
- Reputation/Stereotype: Cretondians are seen as savage, uncivilized, tribal. They are also seen as a poor country, and most countries lack interest in interacting with them.
- International Relations: Cretondia does not involve itself within international scuffles actively. The only relations they have is with its surrounding countries: Olomondia and Torsia. The borders are fiercely defended by Cretondians to prevent encroachment.
- Cities: Buches (Capitol/Neutral Lands), Feross, Qram
Notable Cities
- Buches - Largest and most bustling trade habor
- Feross - Capitol of Cretondia
- Qram - Coastal Trading city
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