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Torsia

Overview

  Torsia is a kingdom retaining traditional beliefs and upholding old values and noble blood rights. They are a rather neutral country in international scuffles, and believe heavily in isolating themselves from outside drama. Inland cities are far from each other with swaths of farmland in-between, and only trade cities on the borders are open to active interaction. A history of betrayals and assassinations have led the nobility to be paranoid and wary of outsiders.
  • Population: Predominantly Human, Varied minority population of Standard Dnd Array
  • Exports: Farmed Vegetables, Fruit, Seafood
  • Resources/Abundance: Plains and farmland, vegetation and farmed food
  • Reputation/Stereotype: Torsians are seen as traditional and conservative, still believing in a system of noble blood and old money. They are also seen as paranoid and constantly suspicious of new things.
  • International Relations: Rather neutral between countries, but has claimed that it has also experienced some international attacks. Torsia, despite exporting the most food and trade, is quite isolated. Trade cities remain by the coast and borders, but travelers are discouraged from entering and many large inland cities have more isolationism policies.
  • Cities: Arkwing (Capitol), Binton, Eglore

Notable Cities

   
  • Arkwing  : The capitol of Torsia and base of military operations
Once the grand and shining capitol of Torisa, Arkwing has been covered by a mysterious mist and surrounded by a dangerous forest of almost impenetrable density.
  • Eglore : A small town that focuses on farming goods.
A small town that specializes in exporting farmed goods
  • Klence  : A beaten down and destroyed village with two survivors.
This ramshackle village is composed of barely standing huts with wooden planks rotting into the swampy land.
  • Binton : One of the few bustling coastal trade cities that directly trade with non-Torsians.
Once the grand and shining capitol of Torisa, Arkwing has been covered by a mysterious mist and surrounded by a dangerous forest of almost impenetrable density.
"Trym was a good man, a bit rigid sure, but what king ain't? Who knows what the family recluse, Heward, will bring?" Cingor
 
Type
Geopolitical, City-state

Working Relationship

Tentative Peace

Lumeria
-10
Torsia
-10
Rather neutral between countries, but has claimed that it has also experienced some international attacks. Torsia, despite exporting the most food and trade, is quite isolated. Trade cities remain by the coast and borders, but travelers are discouraged from entering and many large inland cities have more isolationism policies. Therefore it is easily to breed hatred and fear.

Peace

There are some scuffles and trading that occur over the borders.

Tentative Peace

Olomondia
-20
Torsia
-20
While not openly hostile, Olomondia is not fond of the racism within Torsia. However, they share some structural ideals within the government and do trade.

Articles under Torsia


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