Sedera
Basic Information
Anatomy
They have basic anatomy of the Humans but have a trail that connects at their spine at the base of the neck.
Biological Traits
This species has two genders male or female. Depending on their lineage they will have a very present element, lightning for the Sparkkin, fire and magma for the Flamelings, and Nether energy for the Netherites.
Genetics and Reproduction
This species has no gender just that they are aspects of their former species the Galakronians. The Galakronians were brutal life stealers, draining their opponents till they were at the last break then kept them to produce more energy.
Growth Rate & Stages
They mature at the same rate as humans but live 30 years longer due to their nature. By age 15 they begin to grow their trail, age 30 their trail is full-grown and begins a new trail.
Ecology and Habitats
Any environment will do for them but they like places where a storm or fire will be close. An ideal place for them would be either a volcano or a mountain with constant storms, some cases of them spotted at gravesites along with the Grave Giant feeding on the deathly energies there and promoting new life into those "hot spots."
Dietary Needs and Habits
They need only the energy from three sources depending on which ancestry they are. Sparkkin needs only the power of a storm and electricity to suit them. Flamelings need magma or other sources of great fire to bind their fiery lineage. Netherites need energy from life and death, they consume the deathly energy to make them from fading away while producing life from what they drain.
Additional Information
Facial characteristics
They have their lineage birthrite present everywhere including their face. If you look into the eyes of a sedera you can tell what their birthrite is. Sparkkin will have a perpetual clouded storm for their iris, as well as what color of lightning it is that is present. Flameling eyes have liquid magma for their iris, just don't get too close less you want that new hairdo gone. Netherites have a very interesting iris because not only do you see some black misty liquid shadow in there but green and whites.
Geographic Origin and Distribution
You will mainly find them at the tops of mountains or at the lava chambers of a volcano.
Average Intelligence
They can build/craft items and buildings. They're not completely savage, just a little bit relying on their instincts more than their brain. This is especially true for the Flamelings.
Perception and Sensory Capabilities
They have irregular vision everything that they see has an aura that surrounds that thing, depending on the aura they have slight glimpses into what their future could be. The trail behind them leaves small sparks or cinders depending on what aspect they are, this acts as a tail for some others, but they can use it for casting Signs, or movement.
Genetic Descendants
Origin/Ancestry
Sparkkin, Flamelings, Netherites
Lifespan
150 years or indefinitly
Average Height
5'6''
Average Weight
250lbs
Average Length
4-6 ft long
Average Physique
They have more bulk then most but most of their strength comes from the trail they have.
Body Tint, Colouring and Marking
They have an array of colorings from purples to green and even grey.
Discovered by
Sedera Features and Traits
- Maelborn:
The Sedera gains a dot in the Zenyki Incantation. Additionally, whenever the Sedera is subjected to any Vigor check, they may add their Zenyki incantation to the dice pool. Futhermore, your creature type is considered Elemental for the purposes of Incantations. - Woven Tails:
The Sedera may still cast a Incantation even if its arms are bound. - Sense Energies:
The Sedera gains the ability to sense elemental energies associated with the Weave of Maelstom within 90ft. This includes the environment that's been affected by the Zenyki or Sula Incantation. - Mystical Body:
The Sedera gains a dot in the Arcane Attribute. Additionally, the Sedera gain 1d8 resistance dice to any Physical damage and 1d10 resistance to damage inflicted by the Zenyki Incantation.
Lineage Features and Traits
- Sparkkin:
Swirl Within Storms: The Sparkkin Sedera gains the ability to extend the chaotic might within themself. Once per turn without expending a Stamina, the Sparkkin adds an additional dice of lightning damage equal to their Arcane Attribute. The Sedera cannot use this feature again unless it takes a rest of any kind. - Flameling:
Hearth's Bane:
The Flameling Sedera gains the ability to weave their own fiery being into another creature's strike. When another creature attacks, the Flameling may spend 2 Stamina to grant the creature a number of d8 equal to your Arcane Attribute of Fire damage to the creatures attack. After using this feature, make a Weave Surge check difficulty 3, if they succeed, it gain another use of the feature and the Weave Surge DC increases by 1. If they fail, you must take a rest of some sort before you can use again. - Netherite:
Nether Cycle:
The Netherite Sedera gains the ability to extract the essence from a creature and weave it into their bodies. Whenever a creature within 60ft of them is dropped to 0 hit points, the Sedera may as a reaction expend 1 Weave of Magic and gain hit points equal to a roll from its Arcane Attribute pool.