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Dwarf

The dwarves of Zholmyr are renowned for two things: perfect weapons and exquisite storytelling. They are passionately creative, with an insatiable longing to constantly improve their craft. They strive to create the sharpest swords, the most beautiful jewelry, the strongest chains—and then immortalize their deeds in song and story. Dwarven society takes the form of sprawling loose-knit clans. Different clans specialize in different crafts, and though they coexist amicably enough, they also have a strong competitive streak that sometimes sets them at odds.   For dwarves, a warrior and a skilled artisan are one and the same. The art of combat and the art of creation draw from the same principles of focus, patience, and constant self-improvement. Every warrior-artisan has a signature weapon, which they unveil when they become adults on their 100th birthday. Their last names are based on these weapons.   The dwarves of Zholmyr are renowned for two things: perfect weapons and exquisite storytelling. They are passionately creative, with an insatiable longing to constantly improve their craft. They strive to create the sharpest swords, the most beautiful jewelry, the strongest chains—and then immortalize their deeds in song and story.  

Short and Stout

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.   Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.  

Building a Legacy

For dwarves, a warrior and a skilled artisan are one and the same. The art of combat and the art of creation draw from the same principles of focus, patience, and constant self-improvement. Every warrior-artisan has a signature weapon, which they unveil when they become adults on their 100th birthday; Their last names are based on these weapons.   Dwarves seek to build things that last, to make their mark on the world so future generations remember them. Dwarven society takes the form of sprawling loose-knit clans that congregate in certain sections of the underground city. Different clans specialize in different crafts, and though they coexist amicably enough, they also have a strong competitive streak that sometimes sets them at odds.  

Dwarven Subraces

 

Hill Dwarf

The hill dwarves of the Federation of Fulara are methodical and detailed. They have keen senses, deep intuition, and remarkable resilience. They follow disciplined processes and are capable of finer, more nuanced work than their mountain kin. Beautiful jewelry, armor that makes the wearer invisible, and chains forged from a wolf's tears are some examples of the handiwork of hill dwarves. They are every bit as precise and meticulous in combat as they are in the forge.  

Ability Score Increase

Your Wisdom score increases by 1.  

Dwarven Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.  

Mountain Dwarf

The dwarves of the mountains north of the Dhelesian Empire are prone to bursts of wild inspiration and get easily absorbed in their current projects. They produce weapons of staggering raw power—hammers that split the earth where they strike, blazing-hot swords that melt armor with a swing, and javelins that trail searing bolts of lightning.  

Ability Score Increase

Your Strength score increases by 2.  

Dwarven Armor Training

You have proficiency with light and medium armor.

Dwarf Traits

Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.  

Ability Score Increase

Your Constitution score increases by 2.  

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 100. On average, they live about 450 years.  

Alignment

Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.  

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.  

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.  

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.  

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.  

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.  

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.  

Languages

You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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