The Seekers battle Ak Rilik for the Trident of Sea Command to prevent the release of the Fathomless, a Kraken.
The Seekers venture into the Elemental Plane of Water in search of the Brother Trident; the only thing that can stop Ak Rilik from releasing the Kraken.
The Seekers join their fleet at N'ves and fight their way to the Master near Net.
Having failed the quest given by the bronze dragon Dresuxulfath, the Seekers return to him and face the consequences of their actions.
On a mission for a bronze dragon, the Seekers go to the 2nd Line to convince a green dragon to reform.
The Seekers pick up a job from Lord Therofet, a Stork in S'teripe, but decide to obtain the final piece of the Trident on Ref. They met a bronze dragon and struck a deal.
The Ravens have reportedly stowed thir piece of the Trident in the largest underwater cave in P'crah, which happens to be under their own headquarters island of Ot. The Seekers venture beneath the surface to procure yet another piece.
The Ravens have reportedly stowed thir piece of the Trident in the largest underwater cave in P'crah, which happens to be under their own headquarters island of Ot. The Seekers encounter many Sahuagin as the make their way to the Ravens Bay.
The Seekers go to Nu and take the trident piece there.
Mutelunor feels Bellaluna's life return in Southern P'crah and the Seekers go to investigate, finding Adeus alive but missing all the digits on his right hand, floating in the water near the place he and Bellaluna were buried at sea.
The Seekers head to S'teripe to answer summons by the newly formed Mages Guild, which requested their help in a number of matters.
The Seekers leave N'ves for S'teripe and get attacked along the way by Chaos Crew, losing their ship but gaining a new one.
The Seekers finally make their way to S'teripe.
Kehourmit seeks another piece of the Trident on the island of Ni.
Kehourmit meets with his family and looks for a suitable replacement body.
With a new crew member, the Seekers leave Te to find the next piece of the Trident.
The Seekers venture to the interior of Te seeking the second piece of the Trident of Sea Command and pick up a new crew member.
The Seekers battle Narbethnir for their lives and must deal with Malvarus and the shadowy orb.
The Seekers must decide their fate between breaking their oath or being trapped in the Shadowfell forever.
On their way to the cave at the base of Mount Thorn on the western side of the island.
The Seekers returned to the Sibilix with the Gate Circle but refused to swear their unwavering allegiance to Malvarus and were thrown in prison. Breaking out of their cells, they killed the ettercap and ran into several traps before deciding to return to their rooms for a long rest. Upon waking, Vakian had them swear unwavering loyalty to Malvarus and they were ordered to go to the top of Mount Thorn to kill the creature there, a Canolith, that is preventing teleportation to the mountain top.
The Seekers, stranded in the Shadowfell, undertake a task from the drow lord Malvarus to obtain an item from a deep cavern where monsters lair.
The seekers help the Nagas and finally make their way to N'ves Minor.
Lin Azure gets restored to health and the Seekers help the master cleric, a Guardian Naga.
The Seekers return to S'teripe to tie up loose ends and to find the cleric who can restore Lin.
The Seekers stay in Ref Minor for another week, waiting on ship repairs.
The Seekers, lost in the Feywild, seek a cure to Kehourmits Fey corruption and a way to return home.
The Seekers and Bellaluna travel to a wild place and meet a mysterious man.
A nearby dungeon may hold further revelations.
Lin escapes the Elemental Plane of Water and brings a friend, or two.
Someone from your past has come to warn the Seekers of someone in their past.
The Seekers save the Sea's Bounty from Neuphis the pirate, break through the blockade, and gain a ship while losing a member.
The Seekers finish up with Syllamin Yuvanthrii, the pirate captain.
The Ravens request the Seekers find and report on the doings of three pirate captains suspected of planning an attack on S'teripe from within, to force the factions to vow to cease searching for the treasure of P'crah.
The Seekers free a wizard and strain their relationship with the Ravens of S'teripe.
The Seekers attempt jobs in the hope of gaining faction favor and money.
Arriving on S'teripe, the Seekers find their contact Marlypsis and take some jobs to ingratiate themselves with the local factions.
3 encounters on the sea. The pirates, the Merchants, and the Guards.
Kehourmit needs to find the information about the Treasure of P'crah and deliver it to his captain.
Ehput-Ki gives the party a quest to find the ancient Trident of Sea Command.
You float in a sea of chaos before an Oasis of Order. Does Daehorn await inside?
The party, now including Siakatrith Rilik the warlock, endeavour to find Daehorn the lost wizard studying planar communication and travel.
You've never been to a city before and, before your village became one, not even a town. A country boy in a real city, everything is strange and wonderful to your golden eyes. What will you find here and who will you meet? Will you make friends be taken advantage of?