The players have found an ancient collection of artifacts, and must chose their next steps.
A war has broken out between Cinerosa and Baal.
The party hunted down and caught up with Ornable faster than they thought. What comes next?
There was a murder at the nightclub.
The party leaves the 'safety' of the forest and comes upon the ruined city of Blackwater.
A boogieman has made its way out of a portal, and is attacking the party.
Vog mor has been vanquished, but the party has some final errands to attend too before they leave.
The players have been trapped in a sewer, and something rests further in...
The players are approached by a man with a quest for them.
The party is enjoying the festival, but where will it lead from here?
The party has survived the sewers and are ready to celebrate within Orzhov
The party awakes from a comfortable nights sleep in Orzhov.
The party arrives at Orzhov and takes some much needed downtime.
An announcement is soon to arrive throughout the world.
The party has been confirmed to recieve gifts from Tallaut due to their help. But other things may reside within the town that they do not expect.
Theralon is preventing a vote from going forwards.
Thep arty is rested and has some quick errands to run.
There is something amiss at the quaint villiage of Angelica town. But what?
The players have made up their mind on where they go, and find a quaint little town along the way.
His minions are dead, but the leader is nowhere to be found
Well rested and with a new scroll created and delivered, the party decide their next steps.
After 4 days of travel by boat, the party has reached their destination, Willows Reach. The closest waterbound city to Drakenvald in Gwillith.
A big decision is coming upon the group upon saving Joe Bigley. What will they decide>?
Having entered the cave system, and finding danger, our party continues their quest!
The party has reached Gug-Oeja, has found safety, and slept a night in one of the most complex cities on Pondera. Now, they must decide where their priorities are, what makes them stick together, and how to continue from that point forward.
After a long few days, the party has reached Gug-Oeja, and all paths lay out before them on what they are capable of doing. Here, decisions are made, alliances formed, and the true future decided.
The players are cornered between the woods, and an encampment of soldiers that are on the road they need to travel on. How will they manage?
After being saved by a local woman, our adventurers set off for the safety of Gug-Oeja
Your choices have lead you to board a ship on the eastern shores of Ekklysia, and the horizon of adventure seems slightly closer today than It did before. You know that a journey may be dangerous, but you are determined to make a name for yourself, and explore the world.
Your choices have lead you to board the ship, and the horizon of adventure seems slightly closer today than It did before. You know that a journey may be dangerous, but you are determined to make a name for yourself, and explore the world.