Session 029: The Feywild and Meenlocks Report
General Summary
03/26/2022
The Mighty Menagerie (3)Fellnight 3, 2020KC
Village of Skola Vale, Skola Vale, The Dark Rain Forest, Kampos Story so far
So what has the party learned?
Long ago an Archfey dedicated himself to Tharizdun, and had some machinations to have his personal Domain of Delights in the Feywild to straddle the Material Plane and the Shadowfell. These plans were disrupted by a band of adventurers working with other Archfey to kill him and then made the Domain, aka the Skola Vale, now straddle the Material Plane and the Feywild. It also locked up the Ziggurat of Tharizdun (and Adventurer Class Airship) below in a pocket dimension.
Not too long ago the Goddess Bast had a purpose, it seems to possibly help a dying pharoah in some nameless City in the Mist. To do so she found a way into this hidden pocket dimension and took the Gem of Tharizdun -- a glowing Orb which holds the world of Toril (and its powers). She put it in a magical Brass orb to hide and protect it. This she gave to Sas W.T. Rayce, a Tortle hermit.
It seems that Bast entering this dimensional pocket allowed some essence or power of the Dead Archfey to escape, and this triggered a few seemingly random events. It brought the Wizard adventurer Pradam Estorich to Dierde from what has been called "Venger's Realm". It brought an evil Wizard turned warlock dedicated to the dead Archfey named Bargle from a world called Mystara. He seems to have the orb for his world and seeks another so he can have power. He was working for another Warlock, a Satyr dedicated to Tharizdun and they were seeking this other orb.
They had used their resources and those of the Arcane Order to hire mercenaries to attack the Vale which triggered its relocation to the Feywild and it allowed them to search for the orb.
Now the party has cleared out all the threats allowing the Vale to return. They fought a glorious battle with the last of the mercenaries in the temple which it seems Bargle used to 'test' and play with the party. He bailed on the Satyr which the party outnumbered and convinced to "talk". They had a conversation which filled in some holes to this narrative. He then seemed to jump into the dark void below and then the Vale began to return.
Other notes:
Pradam Estorich has an orb to his realm, possibly -- in his hat, so the party contacted Lars & Ursa to get word to protect him. Vyerith was to leave Neyer with a contact from "The Road". And many other things that the party has not had time to return to as they are now investigating one of the two possible issues causing the Skola Vale to be stuck here. They were told of an old Hag who might be responsible or at least know of a way to fix it then there was the Meenlock colony in a nearby cave.
They went for the Meenlocks and found the Caverns. Fighting a lone watchman and then the first batch they were set to explore these winding caverns and tunnels.
Cleaned up a lot of Roll20. Front Page gives better information.
Dramatis Personae has the people involved, Gods brought up, etc...
Some of the NPCs who are Dead, believed Dead, etc were also brought up.
New Tokens for some of the characters as well as Macros.
New Spell Rulers.
HP Checked.
Shadow is out of ink, except for the glowing ink from the CQ. Reminded them of free proficiency/skill from the Elder
Fellnight 4, 2020KC
They then spoke to someone who told them about how the points of egress are all leading to the Feywild whereas it used to be random portals around the edge of the Village which would lead one to the Feywild. She said they could surely find a way if the party "had" to leave, but the Adventurer Class Airship is still undergoing repairs and it might take some time. Then the Elder of the Dawngreets returned and Shadow in the Snow asked about the problem of leaving and the time lost -- it was tied to how they flew through the Feywild and the Material Plane in a strange way as they left the caverns. She also speaks of why she finds it so important to fix the situation to what it was like before -- she fears how it might affect the The Dark Rain Forest (and her village's economy of course). She has people investigating the situation. Shadow in the Snow takes her up on her reward and chooses the proficiency of Tattoo Kits as her pick. She puts her hand over Shadow's hand and it has a glow around the edges, she then touches her head and now Shadow is proficient with tattooing. She draws the designs that form in her head, and now has in her Tattoo Sketchbook:-
Eye of Darkvision
Eye of Darkvision (Head, Small Average) Ink + 2,500 gp Your eyes become accustomed to total darkness. You can see into the darkest corners of the world. Once per long rest as an action, the wearer can gain the ability to see in the dark, and has Darkvision out to a range of 60 feet for 8 hours. If the wearer already has Darkvision, this increases the range of their Darkvision by 60 feet, to a maximum of 120 feet. An Ornate version of this tattoo exists, which applies a permanent effect, instead of a temporary one.
-
Mark of the Anchor
Mark of the Anchor (Anywhere, Small Simple) Ink + 1,000 gp Your body feels heavier, feet more firmly planted on the ground. The wearer gains advantage against effects that would move them, or knock them Prone.
-
Mark of the Archer
Mark of the Archer (Arm, Medium Average) Ink + 2,000 gp Your bow feels natural in your hand, and moves almost without thought to aim at your targets The wearer has a +1 bonus on ranged attack rolls with ranged weapons they are proficient with.
-
Mark of the Pufferfish
Mark of the Pufferfish (Arm, Small Average) Ink + 3,000 gp Venomous spines protrude from your skin, seeking flesh to corrode and infect with the pufferfish’s natural defense. When the wearer enters a grapple with another creature, the wearer may use their reaction to extend sharp poisonous spines from the tattooed area. If the other creature is still in physical contact with the wearer (i.e. part of the grapple) at the end of its turn, the spines deal 1d4 poison damage. The spines remain extended until the grapple ends.
-
Mark of the Spider
Mark of the Spider (Leg, Medium Simple) Ink + 2,000 gp Your feet feel firmly planted on every surface they touch, allowing you to even run up vertical walls. As an action once per long rest, the wearer gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The wearer also gains a climbing speed equal to its walking speed. These effects last for 1 hour, or until the wearer loses concentration.
-
Tattoo of Protection
Tattoo of Protection (Chest or Back, Large Simple) Ink + 3,500 gp A design of overlapping chain rings, or of leather-looking patches, covers your torso. The wearer has a +1 bonus to AC and to all saving throws.
-
Tattoo of Striding
Tattoo of Striding (Leg, Medium Average) Ink + 3,000 gp A design of leaves or flowing wind spirals around your leg. The wearer's walking speed is increased by 5 feet. This tattoo may be applied to the other leg for an additional +5 feet of movement. If made using three-dimensional ink, the tattoo instead increases movement speed by +10 feet.
Calliope Galanodel brought up how she would like a Dancing Sword. When it comes to any magic item in this game that the party learns might exist and they would like:
- A. Try to find one. Using connections, or paying for people to find the location of an item could Lead to some way to find such items.
- B. Learn how to craft it -- and either find the time/money to craft it or hire someone to craft it (also time and money).
- Shadow’s Tattoo Sketches
- Eye of Darkvision
- Mark of the Anchor
- Mark of the Archer
- Mark of the Pufferfish
- Tattoo of Protection
- Tattoo of Striding
- Sas has Herbalism Kit Proficiency
- Barlo has Weaver’s Tools Proficiency
- Boots of Striding and Springing
- Moon-Touched Sword
- 5 Arrows of Ice
- 3 Arrows of Glass
- 5 Arrows of Sleep
- Free Quiver
- Large Quiver
- Owlbear Armor
- Find Familiar Spell Scroll, and Materials
- Fabrication Spell Scroll
- Shield
- Tattoo Ink
Fellnight 6, 2020KC
Breakfast and the Elder comes down. Says she doesn't know exactly what is going on, but there are rumors.
Nearby is a nest of Meenlock. These things kidnap people and torture them to create more meenlocks as they spawn from the mental torture they put people throught.
There is also a rumor that a Hag is nearby.
NSWE doesn't exist here, but the level of day/light. if you travel towards the "Twilight" of the Feywild.
This Hag might be using her magics -- since hags use a unique magic unlike other types of magic and sometimes they can pervert reality and do all types of things. Some work with the courts of the Feywild because of their abilities, but most are recluses. They are generally vile.
- Perception Skill Proficiency 'gift' for Bastion Bladesinger.
- Calliope Galanodel upped her performance skill and went to expertise.
The Battle:
t Combat Experience: 1800 (360 Each) | Total: 20,838 (Next Goal: 23,000) t
**Left at the start of Meenlock Caverns Skola Vale, Feywild Side about to explore it**
Rewards Granted
- Shadow’s Tattoo Sketches
- Eye of Darkvision
- Mark of the Anchor
- Mark of the Archer
- Mark of the Pufferfish
- Mark of the Spider
- Tattoo of Protection
- Tattoo of Striding
- Sas has Herbalism Kit Proficiency
- Barlo has Weaver’s Tools Proficiency
- Boots of Striding and Springing
- Moon-Touched Sword
- 5 Arrows of Ice
- 3 Arrows of Glass
- 5 Arrows of Sleep
- Free Quiver
- Large Quiver
- Owlbear armor
- Find Familiar Spell Scroll, and Materials
- Fabrication Spell Scroll
- Shield
- Tattoo Ink
- Perception Skill Proficiency 'gift' for Bastion.
- Calliope upped her performance skill and went to expertise.
Experience
t Combat Experience: 450 (90 Each) | Total: 20,478 (Next Goal: 23,000) t t Combat Experience: 1800 (360 Each) | Total: 20,838 (Next Goal: 23,000) t
Missions/Quests Completed
- Shopping and a few days of downtime
- The Elder found out some rumors, there is a Meenlock colony and a Hag which might be connected.
- Got to the Meenlocks and began to clear it.
Character(s) interacted with
Characters
- Anammit
- Bargle
- Bast
- dead Archfey
- Elder of the Dawngreets
- Gomorrah
- Lars Heyton
- Mirabelle Wheatflow
- Pradam Estorich
- Princess
- Satyr Warlock of Tharizdun
- Tharizdun
- Ursa
- Venger
- Vyerith
- Warlock
- Bluestone Meenlock
Creatures
Deities
Created Content
12 (Fellnight)
Fellnight 3, 2020 KC - Fellnight 6, 2020 KC, Late Afternoon (☣️Feywild Time☣️)
Locations
- Caverns
- City in the Mist
- Dierde
- Elder's Keep of Skola Vale
- Feywild
- Griffon's Emporium
- Hilde & Eofar's Scrolls
- Kampos
- Keep
- Material Plane
- Meenlock Caverns Skola Vale, Feywild Side
- Mystara
- Neyer
- Shadowfell
- Skola Vale
- The Dark Rain Forest
- The Illustrated Woman
- Toril
- Village Center & Stage for Skola Vale
- Village of Skola Vale
- Village
- world
- Ziggurat of Tharizdun, below Skola Vale
- Griffon's Emporium
Items of Note
- 333 Gems of Tharizdun
- Adventurer Class Airship
- Alchemy Jug
- Arrows of Glass
- Arrows of Ice
- Arrows of Sleep
- Bag of Infinite Dust
- Boots of Striding and Springing
- Brass
- Dancing Sword
- Gem of
- Herbalism Kit
- Lead
- Leather
- Magic Leather Armor +1
- Magic Tattoo
- Moon-Touched Sword
- Orb
- Potion of Animal Handling
- Spell Scroll
- Spellbook of Bastion Bladesinger
- Spellbook
- Staff of Flowers
- Tattoo Kit
- Tattoo Sketchbook of Shadow in the Snow
- Tattoo Sketchbook
- Weaver's Tools
- Wood Yummy Knife
Factions
- The Mighty Menagerie
- Arcane Order
- Feywild Traveling Fair
- The Black Road