The party makes a deal with a devil, the Imp Likkec, and then continue in ransacking Jacoby's Hideout.
The group fights a few of the traps and creatures in Jacoby's hideout as they are tricked into handing over Grognard/Meklan's Journal.
Turns out Jacoby stole Sas's father and is willing to trade him for the book, the party risks going through his teleportation mirror.
The party finds odd happenings in the dungeons. Guards and prisoners were all asleep. Then they find Sas' father -- who is then taken away by some Leonin.
The exploration of the dungeon under the keep continues.
At the keep the party finds that Jacoby is still alive and Jeets is still doing missions.
The party goes to clear a keep and start its restoration
The party leaves the Feywild, years later it turns out. Also they discover that there was corruption in Skola Vale's government.
To have the Hag assist they made a deal and fought a Behir then planted some mysterious seed at the site of darkfell pools in the Feywild.
On the way to a hag the party finds an ettercap and it's flock of spiders, it seems it might have escaped a strange botanist...
The party gets to the forest and are encountered by a large flock of almiraj running from some fomorians.
The party is ambushed by a trap laid by Therros and fight doppelgangers of themselves.
The party meets Shadow's brother, Beast, who has some secrets and interest in a book from Grognard.
The party goes off to find the Meenlocks.
The party decides to enjoy some time at the fair as they wait to see if there is any possible way to finish fixing the problem with Skola Vale and the Feywild.
The party meets Bargle who seems to be from another world, he seeks these orbs for personal power as his Satyr friend seeks them to help his patron, Tharizdun to destroy all of the known world.
The party discover a lost temple to Tharizdun.
The Party learns about followers of a dark god who have been involved in the rainforest problems.
The party discovers a long-hidden corpse of a powerful archfey.
On the way to Forlione the party is attacked by a red dragon who agreed to attack the party, and Bastion learns a bit about his heritage.
The Elder of the Vale and Dawngreets meets the party at the Yawning Portal and they head to Forlione.
The party meets a treant who could use their assistance.
After arriving in Wideberth the party goes to hunt trolls for some cash as they wait for the people from Reginald's kingdom.
As the party heads to Wideberth they are attacked by an old "friend" believed to have died.
Jacoby attacks the party on the ship after they leave Outding Refuge.
As Outding Refuge is able to rebuild after the end of the winter phenomenon the party meets a new friend who needs their help.
The party finds out the Wizard is not happy with their intrusion and they then find that Jacoby has ambushed them on their way back home
The party continues to investigate the Wizard's Hideout and then finds the abandoned colony
The party bids farewell to the Myconids and heads into the Underdark.
The party returns to the dungeon under the ruins.
The party begins to explore the caverns under the ruins
Now the party felt ready to face the Sahuagin Baron
The party finds the dragon and sees how it is locked in a battle of wills with a mindflayer that is trying to control it
The party goes to recon on the dragon situation with Lars
The party goes to the ruins in the hopes of finding Lars Heyton.
The party returns to the crypt and they discover a captive who will take Reginald's place as he gets called back home.
The party goes to handle the Sahuagin Crystal situation.
Level up to 2 Gamble at The Psychotic Frog in Heyton's Thorpe.
The Individuals become a party as they head to Eurashia for different reasons. Instead of getting there they are sidetracked and shipwrecked.