Entreated by the Cassalanter's to save their children, the group now has a timeline - 2 months - to solve the mystery laid out in front of them. Multiple leads have presented themselves, but where to go first? And what do they all mean? What secrets does the Stone hold, and how can they speak to it? So many questions...
The Stone of Golorr now in their possession, with hints of a "Grand Game" hanging heavy in their thoughts, the party regroups in the safety of the Prestigious Pint to contemplate their next moves...
After a harrowing encounter with a group of Drow who'd been keeping watch on the Rothehill Manor, shouts of alarm ring out from the manor proper. Guards are seen hurriedly running toward the house.. what in the world is happening?
What is the Zhentarim's relationship to the Rothehills? Why did Lady Yalah lie about owning a Nimblewright? Or was Zardoz lying about the sale? How did Wiley do at "Whack-a-Gnoll"? Why didn't Lars Insight check Lady Yalah?? So many questions..
Now in possession of a list of owners of captain Zord's nimblewrights, the party is one step closer to finding the suspected attacker..
Onboard the Eyecatcher, Marsali meets a new friend. Lars and Wiley coldly bob in the waters of the bay. De barely escapes a pursuer. How will the party reunite?
In the wake of a violent magical explosion, the party begins to sift through the ashes in an effort to understand what happened..
Having established themselves in the neighborhood and reopened the long shuttered tap room on the first floor of Trollskull Manor, we now jump forward to a cold, crisp day where winter's frost has just started to take hold...
While unable to pay the party the gold he had promised them, Volo offers something potentially far more valuable.. the deed to a four-story manor in Trollskull Alley...
The group of acquaintances meet in a famous tavern for a drink, not yet knowing where the evening may take them...