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Nelly Garness

The Mystery

Attributes
C
B
A
P
I
W
F
43
37
35
39
28
42
49
CB
BB
AB
PB
IB
WB
FB
4
3
5
3
3
4
5
Skills
Simple Melee +10 [Simple Melee represents your ability to use standard weapons in hand-to-hand fights and battles. Simple Weapons, such as a knife or hatchet, are easy to use,],  Skulduggery +10,  Stealth +10 [Stealth represents your ability to use concealment, shadows, foliage, people and other distractions to move about without being seen or heard.],  Eavesdrop +10 [Eavesdrop represents your ability to listen in to perceive low sounds, usually conversations between two or more people.],  Scrutinize +10,  Folklore +10 [Folklore represents your secondhand and first-person knowledge of the histories, traditions, faiths and notable figures of a particular region.],  Resolve +10 [Resolve represents your ability to keep calm under pressure.],  Charm +10 [Charm represents your ability to please others with flattery and honeyed words],  Guile +10 [Guile represents your ability to use underhandedness, lies and bluster to get what you want.],  Rumor +10 [Rumor represents your ability to gather information from social circles, stimulating conversation by being gregarious and talkative. It], 
Peril Threshold:  / 6 / 12 / 18
Current Initiative: 6
Current Movement: 8
Damage Threshold: 3 / 9 / 15 / 21
Injuries

A Friend of Poppy Hill's, sharing that same ancient profession


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Captain Tew's Rest

Campaign & Party