Q1: Do you admit to mistakes when you make them? A1: All the time, that's 50% of the words that come out of my mouth. They're lessons to all in earshot. Q2: Do you bounce your leg with nervous energy? A2: Usually triggered by a new idea, not all the time.
BEGIN SESSION
Leona is holding Druss's egg with Sora purring atop it; Max is working in the kitchen; the rest of us are chatting with a loose interpretation of sanity. Jerkytin the goblin shows up to the shop, and Melfine engages them about Yun. Jerkytin mentions the return of the Witch Hunters, the collapse of the Bards' Guild, and then sees me and we go about introductions. This poor unfortunate soul has been stuck eating this damn human cuisine all their life. The Undertow, contact Bridgett at the Babble Brook Inn, is gonna be the authority we look to interact with going forward.
Jerkytin talks about the train getting running, from Cherwood to Lake Town through the Incatori Mountains, and I am getting on it, eventually damn it. Someone named Garnet is being stored at the Hunter's Guild, where Jerkytin also resides. Jerkytin palms an item to Yun, 1 Pearl of Power. Yun asks about some bounties, and the Cerulean Sanctum can do temporary licensure (a work visa?) and that looks to be the way.
We head over to the Sanctum, but Druss stays behind with Leona and his egg. The place looks like they expect some bad shit to go down, maybe soon. Yun and I are introduced to the Marquis. (There is no Sanctum in Cogswallow.) After the Marquis is cool with the paperwork and the situation as a whole, we go to the Quest Board. We are going to kill some birds with axes for faces that are harrying the train lines. We aren't going out until the morning, so I want to try some human food I've heard so much. I go the Gilded Stable (Golden Corral) and eat as much as I can. I successfully tested human cuisine, and they're following the quantity not quality game plan. The next morning, I have a shit weighing more than 23 Courics.
The others go to the Babble Brook Inn and Yun meets Bridgett. All recruitment into the Undertow is being handled by the Myconid branch. Melfine looks to question Yun somewhat, to connect, but it's so fucking weird and stiff. Yun stays over the Marquis' place, and Druss stays at his shop; the rest of us stay in the cot rooms of the Sanctum. Yun and the Marquis have a good time.
After the massive dump, I join the others and head to the gate of the Sanctum to meet Druss. We go to the compound, recover Ricky, and head out toward the mission site. At the train station outside of Smallville, called Raptor's Crossing, we see no one. We wander up to tie of the mounts, and hear a rustling. 12 axe beaks set upon us, but Yun makes quick work of them with the spell they learned from that scroll (Fireball). Melfine and Yun go into the station and meet Terri the Secretary, who is hiding behind the window, in the dark, and is very freaked out. Yun and Melfine sort her out, I guess? I shout for sauces to enjoy this fried chicken, but they're all distracted by the explosion (magic is confusing and scary to these people?). At this time, two riders on raptors show up, a nondescript halfling and someone the others call Alana, also a halfling. They offer me some spicy food, so we are friends. We are escorted to the barn for sleeping, and the inn for eating. Alana reads Yun and I in about some oddities in town, vaguely, and notes that we should stay inside at night.
The next day, after dropping Ricky off at the compound, we go back into the city. Yun's intimidating visage and mannerisms causes a guard to quit, gaining them a nemesis. We make it through the gates, turn in the mission at the Sanctum, and head out. The others want the info Yun has, but Yun has a price - someone's most precious possession. Druss hands over a spicy looking battle axe, and Yun says they'll have the info in 24 hours. I leave on Yun's heels and we go get a drink and a bite at the Cross Keys Inn, owned and run by Daisy Shorthalt. After eating, we get a room and ride out the night in peace.
The following morning, Yun asks me to knock on the door. Druss comes out, to see a crucible full of lava melting the axe Druss gave to Yun. They have some weird exchange that really concerns me, but Yun does drop the info. Druss recognizes the woman Yun describes from some previous meeting, and that person works at the Temple of Daja; this person is Vandren, the head of the Witch Hunters' Guild. They all want this Vandren person to side with them in some argument? Maybe over why this city is so rigid? They want to talk to Vandren, so planning ensues. Yun is going to have to follow Vandren, and resumes their dockworker persona to relocate the Vandren persona of which they were aware (3 months). Druss tries to locate the clerk of Daja persona and blows it, sending Vandren to ground (5 months now).
RETCON One month into Yun's investigation, results are sparse. We're gonna cipher a message in Thieves' Cant to Vandren, Yun is gonna drop it off in a burner persona. The message is to meet about the bad Undertow, the Crimson Dragons, and the possible war, if they want. Meeting place: ziggurat under The Docks (Pudge), 2 days, at midnight.
INSP Inventory: INSP, +d6