Q1: What is a rumor that the town would know about you, true or not? A1: That I am keeping a Gorgon as a pet, danger be damned.
BEGIN SESSION
Now featuring Special Guest Star Mickey as Henry Hotfoot!
We're all in the room and I serve the tea. Yun locks the door, but in a non-menacing way. Druss starts the convo up asking Henry what the most interesting item they've discovered is, and Henry answers that it's a monkey skull beheader, hundreds of years old and a ritualistic tool. Henry reveals that he doesn't go get these items himself, and doesn't even know that he could. There are access ports for maintenance above the cabins.
Henry tucks into the questioning, and Yun straight up reveals that we were in the room earlier today. Henry wants to know why we would be there to help protect against those invaders, and why he should trust us. We can protect his magic stuff, and think these people are gonna take his shit and run, after beating and/or killing him. Henry has a meeting in Lake Town in 28 days, wanting to get an item of some sort. The item is a map, Henry has proof of life for the map from the sellers. During the fight last night, Henry seems to have seen most of what we were up to from those access ports.
28 day training montage!
The hours approaching, just give it your best
And you've got to reach your prime
That's when you need to put yourself to the test
And show us a passage of time
We're gonna need a montage
(Montage)
Ooh it takes a montage
(Montage)
I finish the alchemical tools, and help Melfine finish extracting the blood from the hay. Henry is really interested in our magic items, and tries to buy them. They aren't for sale, but he does study the rug for awhile.
14 days in, Melfine uses the gathered blood to track the target. The target is the tour guide walking me through the 17th tour of the engine compartment. They're blending in enough to be believed. After my tour ends, Yun and Melfine come to ask me about my time with Engineer Bobby (my least favorite), who always seems to avoid answering my question. He's for sure still on shift since the 6 engineers work 12-hour shifts in pairs. Melfine is sure Bobby is the intruder, and is partnered with Joey (Joe Joe). The other engineers are Hank, Tommy, Howard Boom, and Peggy, which is what they're into, not their name. [Percentile - 14] I've met Bobby before, but not on tour or during my interactions, so this is the first large span of time I've spent with Bobby. I cannot tell that anything is amiss with Bobby.
Melfine and Yun are going to investigate the area and Bobby while I go on my usual tour and distract with questions. The command words for the flying carpet are: Ope, gotta go (in Draconic). The carpet is Medium, speed 60ft, 400lbs capacity. (NAT 20 - INT) I am distracting enough, and they do PER checks (28) to look around. Bobby bites and cuts the fingernails, and saves them. Melfine drills into Bobby about the pissing engine (engine pistons made of alloy) and Bobby calls security on us all. An iron golem comes to evict us from the compartment, and we get out before the golem arrives. (INSP for Cunt joke) We have 11 toenails total. Melfine scrying - The real Bobby is dead and rotting; fake Bobby is taking notes in a notebook.
We arrive in Lake Town to see an armed guard escort some of the Harriet party arrested for some plot. Henry's meeting is tomorrow at tea time. We're gonna stay at the Three Rivers Inn, where the meeting is taking place. To kill time over the evening, some of the squad goes shopping. I am staying with Mikey. They come back with gumbo, and I smash. (INSP from heist planning) Two individuals walk in, one in linen with a yellow pocket square (Harry from Leverage vibes), the other in a leisure suit with a definite crease in the elbows, indicating they are often rolled up to get down to business, maybe to defeat the Huns.
Mr. Big and his assistant/enforcer Smalls arrive and meet with Henry. They seem to be investors, or wannabes, interested in the resources his business could provide. These are the slavers, and we are not going to let that just slide methinks. Smalls and Henry walk to a window, Henry fuckin scrambles up the wall real fast, and we roll into initiative (18). The map was ignited but Henry tears off the section that is on fire, saving the rest. Smalls flees outside and Mr. Big is Polymorphed into a snail. I repeatedly knee-cap Smalls, and really just let the guy have it. I see Melfine jump to the upper level, and for a brief instant I see glorious, golden wings sprouting from her back. We defeat Smalls and capture Mr. Big, then head to Madame Curie's Inn, which is herbal and witchy. Yun, Mr. Big, and I have to be invisible, but Melfine, Marda, Druss, Henry, and Spellen are all visible as the guard rolls up. They aren't flagged too much and we make it to get rooms at that second inn. 10g per room.
END SESSION
INSP Inventory: INSP, +d6, +d6