No Questions, Please.
BEGIN SESSION
We resume in the basement of the casino. Marda and I search the office, finding the false books, and also a trapdoor leading down. Melfina lowers a newly found magic chain into the gaping maw of the trapdoor. After lowering for awhile, she accidentally triggers a switch and the chain retracts, like a winch. Marda and I head down there, taking some damage on the way. Once I plant my feet on the ground, I see a statue of a beautiful woman holding a chest. It's fully iron, and might be good for storing stuff that we don't want to be traced magically. In addition, we notice that the fire trap we came through was a Glyph of Warding and is powered by a gemstone that recharges it. We go to pry the gem out of the fitting so that I can later make it into a magical item. Marda stands on my shoulders and pries it out, neatly catching it as it pops free. Someone begins pounding at the front door. The iron box is 12"x6"x4" and we cart it out also. We're gonna head back the Dog's Breakfast to collect ourselves. Susan meets us and we state intention to go to the basement, but we don't have Drax, so she doesn't want to let us. Some PER checks get us a key to a suite and access to the basement. In the lockbox, we get ~500 pp and a diamond valued at about 300 gp. There is a wand with 5 charges (Otto's (5 charges), Tasha's (2), and Mindsliver(1). Recharges 1d4 every dawn. If charges are at zero, roll d100. 5 or less, it becomes mundane.) At night, we set up the tent in the suite and are lulled to sleep by the cannons on the walls, fruitlessly firing at the Black Legion again. If we can set up the charges to reflect how serious the trafficking and fraud are, we will be able to invite the Black Legion into the city to set things right.
On first watch, Yun is solo and a person sneaks in through the window. It's Post, and Yun shouts for Druss in surprise. Then, Post uses Silence to end the shouting. After some hand gestures, they drop the spell and Yun talks them into going into the tent to talk with us all. They're offered a room in the tent to hang out until the morning. There's a kerfuffle in the office on 3rd watch. Druss checks it out to see Drax in the office. Druss gets whopped by a flying book, and then they commence the talking.
In the morning, we awake to Post being gone, as they had to get to their day job. I am tapped to fix the broken office door later, but now we're drawn along by the smells of a diner breakfast. From the day shift server we learn that someone broke into the casino (whaaaaaaaaat?) and the court records department of the Capitol. The casino was burnt to the ground, the vault was completely emptied (they did this after to cover their tracks?), the stolen records are still being assessed, but there doesn't seem to be a pattern to the stolen information. Post suddenly runs back through the door, winded AF. Seems like Post was the one who robbed the archives. It was to prove that people were paid off, as well as just for shits and gigs. Tomorrow is the next boat coming in for the PompaDicks, and we're looking to prove they're using the boats to bring in trafficked persons. This proof would allow the Black Legion to enter the city again, under the auspices of aid.
Fighty fight against the PompaDicks. They had tried to burn the place down, and Marda is dumping buckets of water onto the building facade. A figure in a red beret dumps a deluge of water down the building, dousing the blaze (it's Posty). After a short while, the boss Pomp appears and is thoroughly whopped. Combat ends and we hear sirens in the distance. We drag the bodies inside to hide the scene. Marda and Druss stay topside to talk to the cops, and Yun disguises themself as an innocent bystander. In the basement, we loot the bodies (INV - 26 - 100gp, 1 very well-made cloak, a beautiful ring (magical? ARC - 22 - abjuration magic and there's a shield on the ring - Ring of Protection - +1 to AC and Saving Throws), 20pp, schematics for something familiar, quite similar to a grappling hook made from the Chain of Returning Melfina found earlier, another gem much like the one from the glyph trap - bright neon teal in color, almost white.)
END SESSION
INSP Inventory: *tumbleweeds*