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Osmi 32, 6984

Combat Analysis

by Kelvos

Haven't had much to write about lately, which is good. Boring is good. We're a day away from Ciri's tribe now and I'll be glad to stop traveling; we've had enough of that for a lifetime it feels.

 
While camping in a cave, we were attacked by a wizard with face tentacles and what it referred to as its child -- a massive ugly worm that spit acidic gas. They had a bunch of rats with exposed brains ahead of them, but they were inconsequential. I've got time on watch, so I figure I might as well write some thoughts about the fight. I think we'll be safe for tonight.

 

  • My use of my "Helfire Blitz" spell was less than useful. I had hoped to split the battlefield, but it only worked against us. I assumed the rats would be more of an issue and had hoped to keep them off the ranged of our group.


  • "Helfire Blade" worked as well as I had hoped. It seemed to hit hard and sear with the burning inferno of my conviction. I may grow to rely on it.


  • We needed to spread out more. When the worm spit acid, it hit essentially everyone. I think setting up a standard spread would benefit us against any form of area attacks.


  • Communication could use improvement.


  • The tentacle wizard almost destroyed me in a single hit; if not for a quick parry, I may have been Disintegrated. We should look into getting a form of Counterspell to prevent stronger spells in the future.


  • Skipy made a great play with Suggestion, but our communication failed afterward. He called it out, but word didn't reach the others. This is, at least, a failing on my part. We should work to repeat all callouts as we hear them to pass word down to the others.


  • Consider creating a party language? Keeps enemies from hearing our callouts.


  • Sirna's area spells hurt and she has become complacent in that it does a lot of damage without realizing it is hurting us too. I should speak to her on this. She may need to learn some single target spells or learn when and where to use area spells instead of relying on them.


  • Need a way to shake party members out of spell effects. We got lucky and everyone came to quickly, but next time may not be as fortuitous.


  • -Aurora hit the wizard with one hell of a spell -- made it go invisible and run. I should ask her about that. It was good.

    -On that note, we should look into something to see through invisibility. Relying on my short-ranged divine senses is a sure way to fail.

  • Consider moving Ciri to second-in-line? Having her in the front lines caused her to get hit and lose her concentration on spells. I don't believe she will like this suggestion.


  • I worry Rhees did not prioritize the party over me. I will watch her and decide if I should speak with her about it.


  • We need a tactician -- someone who makes the calls for the fight -- and we need to follow without question. I know they will look to me, but I do not believe I can promise the control and discipline required for this role. If I must step into those shoes, I can, but I should rather someone else be able to step up. A line of command would not be a bad idea, even if I had to be the head.
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