We break into the next room to see what evil tentacled creature would be there. There were only a few spiders and we squished them. There is a door at the top of the stairs and appears to be locked, but there is no lock to pick! Our human decides to heat up the doorknob. We hear a voice cry out in pain. We burst through the door and see a young human boy hold his hand in pain and a wooden sword in the other. Rex foolishly hands the boy a gold piece! What a tool. A copper would have been better. Apparently, the orphanage is just a regular building in town and not a front for some shady business. The boys argue a bit about using the children as little trap springers in the dungeons. Donaar puts a halt to that talk. Holier-than-thou muckety muck.
We head back to the inn and Rex reaps the rewards of giving the kid a Galifar. His purse gets robbed.
That evening, I don a will-o-the-wisp costume and we go hunting. Dragon-boy doesn't think it will work, but we manage to lure two in along with a flaming skull! The skull was quite a fight. We barely manage to defeat it and find that unless it is purified, it will respawn. The skull mast have charmed Rex, because he tried to save it from its final fate. Donaar had to carry it afterwards. We rushed back to town and hand it over to the local church with instructions to purify it ASAP.
Hopefully they are more competent than the local guards.