I rise early to see what I can see. Wabnuc is still tinkering with the fake dragonshard so we are stuck for another day at least before pulling our heist. Donaar suggests that we write back to the Train Gang in order to give them an update on our progress. I agree, but I'm not that great at spelling so I let him take care of it. We decide to take on the Will-o'-the-Wisps in the area with our new vials to collect our proof of kill. Apparently there was a reward at the Adventurer's Guild that we didn't think to check for. Here is our todo list for today:
Before I get out of the inn, the proprietor (Juliana Tarkas) looks frantic. I asked her what was the matter and she said that there was a contest to create a dish out of the local delicacy (Moon Peppers). The winning dish will be served in the local restaurant as a special, and the creator gets a cut of the profits. She asks us to secure her about a plant's worth of peppers.
Donaar and I head to the gnome enclave to sent off the letter he wrote and then head toward the Adventurer's Guild. On the way, I notice a thirst trap of buff and shirtless men headed toward the green in the center of town. Well, now, how is a young halfling girl like myself supposed to ignore that!? I convince Donaar to come with me and find out what is going on. It is a wrestling match with a grand prize of a +1 Flametongue Sword! I convince Donaar that the sword is something a prince would wear and that he should join in on the fun. He reluctantly agrees and signs up. We then head to the Guildhouse and see the following tasks:
On the return trip to the inn, I notice a small human girl crying. I walk over to ask what is the matter and she says that her kitty Whiskers is missing. She last saw it near the well in town. As we are talking to her, Miles and Wabnuc arrive after having cased the artificer's shop. The three men decide that we need to rescue the cat (men are so easily swayed by a female's tears). They send me down the well to see if the cat is there. I get to the waterline and there is no cat, but I spot a recess in the well that I can probably swim to. I decide to dive in and barely make it to the area, and find that there is air! I can't see the cat, but I can hear the sounds of a frightened cat in the distance. Heading towards the sound, I see the cat and it is being stalked by two red lizard things. As they see me, they charge me and spit at me. So rude; especially since they are spitting balls of fire at me! I telepathically tell Miles to send the crew down and yank furiously on my rope. While waiting for my heroes to arrive, I eat one of my super speed mushrooms. All of a sudden, it is completely foggy in the area and I can't see my hands in front of my eyes. Am I moving so fast that the water is vaporizing around me? Unsure, I swing at one of the Fire Newt Warriors. I completely miss as they are nothing but shadows in the fog. Luckily the rest of the group arrives and dispatch the newts. I grab the cat and send it up to Miles (who stayed at the top of the well). Everything is still foggy but there is nothing to be done for the weather.
While I'm returning the cat, Donaar and Wabnuc check out the area and find several small animals and pets in cages along the wall. There is a conveyor belt that leads to a small hole in the wall. When I return they say that the fog is coming out of my eyes and hanging around me. This better stop before the wrestling event starts! Which reminds us that we need to get there fast. When we climb to the top of the well, the girl gives us a reward for finding her cat: a Bag of Beans (9 beans).
Lucky for me, the fog spell wears off just as the match starts. Miles and Donaar are both in the contest and as I am Donaar's aide, I root for him. After several grueling matches, Donaar comes out the victor and wins the sword!
After the match, the group decides to investigate the cavern under the well and see where the conveyer belt goes. Of course, they send yours truly up the conveyer to see what it leads to. At the top of the conveyer, I look into the next room and see masses of tentacles. Figuring it is more than a halfling can take on alone, I scarper back down to the group and tell them what I saw. Donaar decides that tentacles are no match for his scales and metal armor and heads up there. He finds a whole lot of trouble! He claims that the tentacles are fiendish and jumps in to take them on! There is 1 Carrion Crawler, 1 Intellect Devourer, and 1 Nupperibo waiting to greet him. He barely survives the first few seconds of their welcome embrace and Swim Shady has to toss him a bunch of healing to keep him standing. Glad I didn't jump in, or I'd be fleeing The Devourer in the afterlife. We manage to prevail eventually and find that these creatures are being fed the small animals in the cages. During a search of the area we notice a section of the wall that is shoddily crafted. Like someone put these creatures in there and walled it up fast. Donaar manages to shoulder the wall down and it leads to an unremarkable storeroom. Future investigations await.
Add a few more items to the to do list:
When will Wabnuc finish the shard so that we can fix the world?