Q1: What do you do to wind down? A1: Sketch and doodle design ideas.
Q2: Do you believe in destiny? A2: For sure, our gods have a vision for us, and they work to empower us to meet those goals through hard work and dedication to faith.
INSP (+d6) gained for all for remembering mini figs
BEGIN SESSION
We have 6 days worth of travel left ahead of us.
Day 12: Chris rolls an 8. Marda fills us in on what she has found from the haversack and invites us to help identify the items. Spike is moving to go into the sack, but Druss stops this folly. I ritual cast Detect Magic, focusing on the Rune (the faintest hint of conjuration, more like a focus), the armor (abjuration and evocation, lightly), and the tingle stone (Distinct and powerful evocation). Druss checks out the well-made axe, which is an obsidian body with a silvered blade. It is a greataxe for mechanical purposes. The bow is also quite nice, a purple heart wood recurve bow. The string has a silver shine to it. Druss and Rorin share their own magic items, Druss having the Clockwork Amulet and Rorin having a pendant with a barley leaf (Amulet of the Drunkard) that is basically a once-a-day heal potion. I also reveal my Ring of Temporal Salvation to group. Druss is holding the axe when the head glows, then it vanishes (it is a Moon-Touched Blade).
Time: there are three moons, one for Solvene (shattered ~10 years before the fall of the old gods. It is slowly becoming a belt around the planet), two main ones under Veizen (one annual and one monthly rotation)
Suddenly the boat rocks, and we roll into initiative. An alarm sounds, then stops abruptly. Marda scrambles to return the items to the sack, Melfine listened at the door then moved to the base of the stairs, Druss barrels out and makes it up to the upper deck to see ~20 grung on the ship, Spike is a turtle so does turtle things, while Helen percepted so hard, half of the crew is down already, Rorin runs after Druss and reaches the upper deck, I put the Rune and tingle stone away then move out of the room, Marda moves out of the room and up to attack, Melfine casts Haste and also goes topside to fight, Druss whops, Spelen moves along, the crew comes out to play and thins the herd, the grung attack us, Rorin whops, I cast Summon Celestial in Defender form, taking some stress off the captain, and by Melfine's turn, they're all dead.
Day 13: Lily rolls a 5. Sailing occurs, but as dusk looms, a shadow of a bird appears on the horizon, bearing two letters. A charcoal black envelope sealed with the symbol of Rorin's betrothed (Ophelia Firebrand) and a letter from Garfield about the city. Martial law is in full effect, the Bard's Guild is disbanded, Garnet is in the Sanctum, people with unknown religious symbols and magical items are detained at the gates, Rorin's estate is locked down, the Sanctum is locked down, Druss's forge is under constant watch, Leona is repeatedly brought in for questioning, the only safe place to head to is my workshop.
Day 14: Victoria rolls a 10. Then a d4 for a 4. From the depths emerges a colossal kraken. ROLL FOR INITIATIVE (16). The evening is stormy and the ship rocks heavily, then lurches to a stop. An alarming scream is followed by an ear-splitting roar. I am in my cabin at this point. Melfine raps on the door and lets us know what is going on. Fighty fighty. (The ship's ballista deals 4d10). My summoned celestial kills the first tentacle. One of the crew casts Banishment on the kraken and we are free, the ship flopping into the water. The crew gets us going ASAP, and we heal up some. The storm reappears, the kraken is back, the ship fades into the storm, enough to cover us from the kraken. We lose a day of travel (6 remain).
Day 15: Smitty rolls a 3. Smooth sailing.
Day 16: Hally rolls a 1, then a d4 for 4. Smooth sailing. PER (18) - Druss has an opportunity to befriend a lobster Tulu (mini Cthulu). He did well enough that Tulu will be coming back for food and such.
Day 17: I roll a 4. PER (24) - I meet a Druk (electro lizard).
Day 18: Lily rolls a 1, then d4 for 4. I use INSP for ANI (17) with my new buddy. Melfine befriends a Dreparous.
Day 19: Chris rolls an 8. There is another potential companion, and Marda and Rorin both get one. He meets the Mimcat (Mimic + Cat) and she meets the Chamrosh (Bird + Dog). ANI for me again (24). I HAVE SOLIDIFIED MY CONNECTION TO THE DRUK.
As we pull into the port, we are greeted with the sight of the warships.
END SESSION
Current Stats: 75/75 hp, +d6