Late afternoon
in medias res At the Ashforge Estate, most of the crew have been daydrinking. We're all back at the Estate now. The monks at the Sanctum were supposed to prepare files for us based on the interrogation of Caleb and Co. Head to the Sanctum to get the files. Arrive around 5:15-5:30 PM. Head to talk to the Marquis. I notice that they throw a silk scarf to cover a crystal sphere, grapefruit-sized. We request the files, which they pull out, such as they are. Stack seems awful thin, also full of redaction. Basic info like how long they've been with the crew, but most info we would use to make connections between people is missing. The files do have the names of the kidnapped, but can't glean much else. Odathwyrm the Majestic is the white dragonborn warlock we've run into. Looks like he wasn't the full on head, but the head of the local cell, a lieutenant. Elon's worksite is outside the city, up in the Incatori Mountain range. Druss asks after info from the site. Elon had left the site one night prior, getting back to the city in remarkably short order. Someone named Holden Cockswell, young human male, was consulting with Elon out in the field. Need to find a cleric to watch over the body while we're gone, CHA check to find one, success.
Stay in town tonight to try to catch the meeting. Head back the Estate from the Sanctum. 7:45 PMGreeted by buzzed Garfield, putting the carriage in order. Inside the party is swinging with Danarei playing a sea shanty-style song. Chillax for a few hours until it is time to go to the meeting under the Docks (Temple of Pudge). Melfina talks to Danarei in celestial, Druss talks to Danarei in draconic. Rorin fills Garfield in on the plan for us to be gone. Druss fills Max and Leona in. I fill Kel in, suggesting she does mostly legwork on projects and housekeeping while I'm gone, so that upon my return I can bang out final approvals and check her plans for glaring errors before enacting the work order.
Rations for a month trip, but need to get a horse for Druss since he's 29 stone. Druss checks out some amulet. It's a Clockwork Amulet. Let's Druss forgo a d20 roll to just take a 10, once until next dawn.
Head to the Docks for the shiz. Have not yet found the secret entrance. INV to find, Druss (22) gets it. I lift and we descend. I replace the stone on the way. Light on my hammer. Stealth in to spy on the meeting. Melfina hears voices, 3 and likely male, also sees a flickering candle light. Melfina and Madra don't recognize the language. Spike can understand what they're saying, mostly talking about the others having fucked up with the prisoners getting rescued, then they talk shit about us, and are baffled that we are handling fucking up their shit being normies. Admit to killing Elon, paying off guards, the train still being on-schedule, mention a "he" they hope is not involved, a "her" they don't like working with and give a coin to make shit go away. Spike then fills Melfina in on this, and she tells us. I still don't know the turtle is anything but a turtle, which I forgot. Roll into initiative. We see Melfina go down, but a visage of death remains, giving us the first hint that it doesn't come from her. Kill two guys, Madra convinces the third to surrender. Loot, gimme the loot, gimme the lute. Largely garbage (2 regular leather armor, 1 studded leather armor, 2 rapiers, 10 daggers, 1 diamond at 500gp, bag of gems at 100gp, 150gp, 57sp, 39cp). Prisoner isn't actively resisting us, I hit him with that Zone of Truth business.
How many people in org? bs
Where is Odathwyrm? bs
Where are you from? here
Ronin hits him.
who is "he"? nothing
who is "she"? nothing
What is on the coin? doorway coin for Undertow
After his first death, find his name is Vaughn.
Madra reminds us that the Sanctum could maybe elicit the information for us. Ask Druss how he is doing, get no response. He won't be able to help me get the guy up the ladder. I should be able to get the guy up myself, he's only about 11 stone. Melfina hangs out to talk Druss out of his thing. Exit the zone about 12:30AM. The Sanctum is visible in the distance. We head there and follow a guard in after his partner heads to fetch the Marquis. It is clear their office was just prepped for the meeting, since it's the middle of the night. After 15 minutes or so the Marquis enters via a side entrance in a dressing gown. They notice our guest. Madra explains what happened and that we need them to extract his information, also explaining the business about his worship of the cat god of death. The Marquis agrees after Vaughn has had time to recover. Madra then lets them know our plans outside the city, since we're leaving in the morning. Offered a bonus upon killing something while out and about, I missed it. Head back to the Estate after cleaning up at the Sanctum. Greeted by Max, who notes Danarei left shortly after we did. She should be back towards the morning. Currently 2-3AM We all have some drinks and head to bed.
Next Day Head over to PETA (Temple of Kusco), which have a small collection of moorbounders that could take Druss' weight. They're very aggressive, very fast, can carry decent weight, Druss and halfling or some saddlebags. Can lease it for 100gp down, return it after a month, charge is 2gp a day as long as there is no damage. If not returned, 100gp remaining cost charged to Myth&Legend. Pay 100gp deposit out of party fund. The third of three options is the only one that doesn't dislike Druss, seems to think he's a toy or something. It likes his shiny scales. Taught command words, this one is Mittens. We now have all of the mounts required for our trip. 3 riding horses, 1 pack horse, 1 moorbounder.
Unique Boat plans from last time look to be some sort of flying ship with a balloon for suspension.
Before we leave in the morning, Max pulls out and hands to Druss a very worn and tattered blanket. It is Max's security blanky and good luck charm. Druss is supposed to use it when we make camp the first night. It is the Blanket of Fortitude, which we do not know yet.