Holding 1 INSP, and now +1d6, which must be used after the normal INSP is used
Resume in situ with us outside the Aftermath. People around us are dying and injured. Druss and I heal up what we can, and the girls are ready to fight. Druss and I then split off to get armored up and gather his weaponry. The others head toward the stage I built for tonight's performance, seeing ~10 cloaked figures, Dani unconscious, and a goblin holding a potion and sickle over her. Druss and I are way behind, having gone to our respective shops. Combat begins in earnest. Melfina learns how reactions work. Melfina then absolutely freaks. The. FUCK OUT. The group makes some progress against the cloaked folks, while the goblin does stuff of indeterminate motivation. He does appear to be some sort of bard. The group makes a decent effort and whoops some. Another round, and they seem to have it handled. The goblin comes to be named Jerry, short for Jerkinaginosconavichmanotrastovich (sp?). Dani knows the Crimson Dragon and is sure this wasn't all of them. The nearest, safe place for them to go is going to be Druss's place. We get to the stage to find the carnage, and they get to Myths and Legends. There are obvious signs of Melfina and Marda killing people. Then we see drips of blood heading towards our shops. We run off home, and find everyone having tea. The goblin is actually Jerkytin, Jerry for short. Jerry is an alchemist. Dani acknowledges the Undertow/Bard's Guild connection formally, they called in support in the form of vendors. The Crimson Dragon is almost as large as the Undertow. A number are just bloodthirsty hunters, and others are deep agents, employed in the cities and other high places. Dani is sure there are a lot of arcane casters hidden around us, just skilled at passing. After checking with Bridget, Dani assures us there was no direct attack against the Babblebrook.
The others had captured one of the assailants. He is about to undergo some efficient information extraction. He points us to the Tipsy Tavern in Dawn's Reach as a focal point of their network. They had tattoos as ID and the phrase "the dawn is bright" where if they say "but the night approaches" then they are a part of the Crimson Dragon. He was drinking there and recruited for this mission. They were promised vengeance on the casters, gold, and city jobs. We take off for the estate, which is also under attack. The attackers are just normies, and are scared away quickly. We look to the flaming tower, where Jerry is staying. There another 12 enemies in cloaks attacking the tower. We see a small figure come into view, chanting. We hear a series of songs, and the outside of the tower lights up in runes. Burn INSP on DEX SAVE. I note the figure is close enough to Garnet, yell out to her to spare us, a young figure comes and runs straight to Madra, saving Sora from death, and then to Spike, saving the turtle from passing. Lillith, that girl, is looking us over and patronizing us. We go inside and note this whole structure has been designed for defense and was readies a great deal of time ago. Lillith is taking us to "the room" and Garnet isn't sure that is appropriate. What we will see is going to put us in more danger and change out standing with the city. I can't promise that it'll stay between us afterwards, since I don't know what it is. I have to forgo the meeting, and wait outside with Garnet. There was a large contingent of traitors amongst the roving guards. We're stopped multiple times to ask why we're out and about, and I talk us through it. We get to M&H, Max sees Lillith, and fucks off. Druss goes after but doesn't see him. She then collects the prisoner and leaves. I ponder over whether to join the hunt or go home, and elect going home to avoid the chance of offending the guards who were loyal, in favor of finding myself an early report as to the status.
END SESSION
PS - character development question
Q: If you could go back in time, what one thing would you change?
A: I would have taken that municipal contract for the plumbing designs. I could have found out then about the piss genies and saved myself the trauma.
GAIN INSP