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Sun 30th Jan 2022 10:03

Session 3: 12/29/21

by Odd One

Back to exactly when we left our wounds have been healed and we can resume our original plan of infiltrating the Crimson Scar Keep. We also still have our presents from Candy McSnowflake.
The party attempts to sneak past the goblins on the first floor. However, Jill rolls a Natural 1 and we are spotted by the enemies. One of the enemies is Shuckruck himself.
A shaman of Maglubiet casts a spell of invisibility on themselves. A Worg is locked in a cage against the right wall and appears to be trying to break out.
Starke and I attempt to let the Worg free. Meanwhile, Jill is able to kill one of the enemies.
A BugBear grabs me and throws me down a rotten hole in the floor. I end up in the basement near a door with several strange locks keeping it closed.
I crawl back up to the main floor where the battle is still ongoing. I run over to the Warg cage and ask it in Goblin to help me in exchange for freeing them from the cage. He seems to accept and I start referring to him as Mr. Green.
Nightshade [Belladonna's Rogue Persona] falls to unconsciousness after getting severely wounded by an enemy Goblin. Starke is able to revive her before falling unconscious himself. Luckily, Nightshade is able to revive him later.
I kill the BugBear that threw me into the basement earlier and Mr. Green kills the Shaman who was previously invisible.
Using his Divine Smite, Starke decapitates one of the enemies while Nightshade gets a Critical Hit using her Sneak Attack and Poisoned Dagger to kill the last of the enemies.
I find a note on the dead body of Shuckruck the Terrible. It is signed by someone named Aunty Gertrude who writes about the murder of Starke's siblings and that she intends to use his Parents as sacrifices in a ritual she will be performing with her coven of Hags on the next full moon.
The party is severely injured and fatigued so we decide to leave the keep and make camp somewhere safe for the night.
After a long rest, we venture back to the keep.
There are no more bodies; instead, long trails of blood lead to a door in the back of the room. First, we decide to go to the basement where I first saw the strange door.
One of the locks has been taken off and is laying open on the floor.
I knock on the door and something knocks back. Calling out to it in Goblin and Common we do not receive an answer.
Starke uses his Divine Sense and is able to detect a fiend is behind the door. Starke takes the lock and replaces it on the door. I eat the key for safekeeping.
We all leave the basement and go to the door on the first floor where the blood trails lead. Belladonna cracks open the door to reveal a Goblin Shaman singing a song to the God Maglubiet.
Starke is enraged and kicks the door open beginning to interrogate the unsuspecting Shaman.
He tells us that Gertrude Frogtooth is a Hag; she can be identified by the Goblin Skulls she uses to decorate herself. Apparently there are 3 Hags that make up her coven though he doesn't know who the others are. He also tells us there are at least 10 other goblins in the keep at this time.
We kill the Shaman once he has no more information to give us. I take a strange Straw Doll off of him.
The party leaves the keep and goes back to the town we came from.
We ask John Anvilborne to go back to the keep and reinforce the door that the fiend is still locked behind. He agrees and tells us he will deal with the remaining goblins.
Jill Anvilborne and Jack the Barbarian decide to part ways with us.
The remaining party members agree to travel to Mistshire where the Hags are planning to sacrifice Starke's parents. On our travels, we are interrupted by a traveling merchant that tells us of monsters terrorizing a nearby town called Pondhaven. He says the town is cursed and to stay away.
Starke says that we can't just leave these people to die, so we travel to Pondhaven to see if we can be of help.