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Sat 3rd Feb 2024 11:04

Session 3 - The Dorkmaster

by Gepp

I draw a picture of the dead dockworker and Kido writes a notice to inform of where the body was found if it is to be recovered.
We go to the general store Merrows Teet and put up the notice on the board. The clerk is a female Roand with large braids. Her name is Sathu. I buy 5 sheets of paper from her. She seemed to not like Rose, or maybe it was Rose's smell, unsure.
 
We go to the Ghost docks to talk to the harbormaster about the warehouse where there supposedly would be ghosts. Me and Cheheri split off because I want to ask about ghost hunting and to see if anyone knows of which Chroma guild that specializes in that.
I find a dockworker that tells me that it is the Violet Eyes that specializes in hunting ghosts and specters.
 
The dockmaster is an Indar/Eldayr named Zehra. They say we could copy their map of South Givzie and give us access to the warehouse if we do some work for them. We say that we will think on it, and start heading back to Azra to tell her about the guards response.
 
On the way to Azra, I spot some Eidefir symbols on a low wall. Not language, but symbols nonetheless. We can't figure out what it means, but I copy the symbols into my sketchbook.
 
Once at Azras place we report that the guards wouldn't help for free. She said she will deal with it somehow and gave her thanks. Kido feels bad for her and buys one of her Espiritu flowers for 10 gold which could pay for the cleanup. He gives the flower to Rose, and she and Azra pot it together. I sit down and create a pair of gloves from the rat pelt. Rose talks to the chickens to pick which one to eat for dinner. (Does it matter?)
 
Once Azra starts to prepare dinner we return to the docks to hear out the harbormaster about their offer.
They want us to inspect some Eidefir business taking place a little bit outside of the docks area. See what they have on offer, prices etc. We should not let them know that the harbormaster is involved and looking into them.
 
We go to the Eidefir settlement, after some chatting we are introduced to Soff and his store Soffs Inventory. He sells quite a bit of general goods like jewelry, embroidery, pouches, backpacks, herbs, armor and some poisons and toxins. Cheheri buys their studded leather armor that they have. Kido buys a pearl. I ask to see the craftsman that made the armor and he gives me some tips on how to make a similar armor.
It seems from Roses conversation about the herbs they sell that some are not legal to sell, or at the least controlled by the empire.
We ask them about the dead dockworker we found, and if they know him, but doesn't seem like it. Cheheri tells them that the harbormaster is looking into them. They seem disturbed, but ask us to not mention the controlled herbs they are selling. We agree.
 
We go back to the harbormaster and report. We try to leave out the part about the illegal drugs, but they notice something is off and Rose accidentally tells them some of the drugs they were selling.
We do not get access to the warehouse since we lied to them, but we do get to copy the map. I spend the next hour copying the map.
 
We go back to Azras for dinner.
Cheheri is feeling bad about us telling on the Eidefirs to the mean harbormaster. She goes outside to write in her journal. Rose follows her, and tries to apologize. Cheheri says its ok and shares some of her past and about how Eidefir have been pushed further and further away from their home and that this is most likely what will happen again. Similar to what I told Kido about before. Rose notices that Cheheri is writing a post for the Druidic Coterie, a paper forum for druids all over. Rose is also an active paricipant, so they talk about that and share their handles with each other. Apparently they are aware of each others post from beforehand.
 
Before eating dinner Cheheri comes in and is glowing like the stars themselves. It's beautiful. I'd like to paint it!
We eat together with Azra, and decide to go back to the Eidefirs to tell them what happened so they are aware and can plan accordingly.
 
Once there, they are not present. I jump down into the water to see if they are home in the underwater buildings. I tell Soff to come up to discuss the situation. We tell him that the harbormaster saw through our lies and will most likely take action in some way.
Soff writes a letter and asks us to deliver it to the harbormaster.
 
We go back, but the harbormaster is not working this late, so we leave it in a mailbox for them to read later.
 
I need a break from all this, so I say I will go out and hunt. But the others seemed keen to follow me, so we spend the evening hunting. I kill both a tapir and a white-tailed deer and harvest both meats and pelts from them.
 
We set up camp and go to bed.