The Traveler's Guide to Aellorah
The Dwarves were the first of the seven races created on Aellorah and emerged in Reshyk in what is known as the Age of the Founders. The goddess Aellor introduced them to the world, teaching them seven basic spells that her and the other Seven Sisters agreed upon that mortals should have access to. The Dwarves are responsible for the development of Runetech, a fantastic development that far exceeds other races’ understanding of traditional magic. Allowing them to bypass normal restrictions on the amount of Flow that they could direct in a given time thanks to the Flow Lock, it ushered them into a new age that made them the most powerful force in Aellorah.
Dwarves get great satisfaction out of creating things, especially forging metal. They are unsurpassed in their understanding of metallurgy. Magic is the greatest happiness in many Dwarves’ lives. Many believe their magical supremacy comes from the head start they got ahead of everyone else, but that is simply not true. The other races simply do not understand magic with the depth that the Dwarves do.
For many years during The Restoration and Age of Extermination periods, the Dwarves lived as isolationists, placing a ban on travel into Reshyk, allowing travel only into the trade city of Greentide, to preserve the security of their Runetech. They have slowly begun to lift these restrictions after the awakening of the Forgeborn and King Rangrim’s liberation from the corrupting influence of Maven, realizing that though Runetech was dangerous if the whole world had access to it, their extreme isolation was not only harming their culture, but breeding a culture of outsiders who would go to extreme lengths to discover their secrets, despite promise of death to those who sought them.
The Dwarves inherited the divine domains of Forge and Magic from Aellor, as well as one other according to their subrace.
You have an innate connection to magic that allows you to sense Flow all around you, as if it were something you could smell or taste. You have proficiency in Arcana. Additionally, you can innately sense charged Flow within 30 ft. of you. You are always aware of magical effects within range, and as an action, you can focus to determine the distance of nearby magical effects from you. You cannot determine their direction or effects, however.
Your skin naturally resists flame, giving you fire resistance, due to your innate affinity for smelting and forging. You also seem to prefer colder environments and can survive in temperatures as low as 0°F without protection.
Many Dwarves live underground or spend much time underground and are accustomed to living in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
You gain proficiency with the artisan’s tools of your choice.