Character Classes
The following chart should help people familiar with other roleplaying games to understand what classes are available to play in Savage Rifts
It is important to note that for the vast majority, the class serves only to establish a starting set of abilities and skills and outfitting for your character. How the character develops from that point on is up to the player and can be worked out with the GM. The list is species agnostic, meaning that with few exceptions any species can be any of these classes. At the end of the list are some classes that are defined by their race alone. For more information on the various species, go here
There are many others, but this is a good list for starters. Custom classes and classes from other Palladium Rifts and Pinnacle Savage Rifts sourcebooks are also available options.
It is important to note that for the vast majority, the class serves only to establish a starting set of abilities and skills and outfitting for your character. How the character develops from that point on is up to the player and can be worked out with the GM. The list is species agnostic, meaning that with few exceptions any species can be any of these classes. At the end of the list are some classes that are defined by their race alone. For more information on the various species, go here
Classes
___Archetype___ | __Subtype__ | Rifts _______Class_______ | Description |
---|---|---|---|
Fighter | Headhunter | A soldier who uses any available technology and weapons, usually has cybernetics and bionics | |
Coalition Mil Spec | An elite combat officer in the coalition military | ||
Coalition Soldier | Referred to as 'dead boys' The mainstay of the coalition military. May specialize. May be a Mutant Animal | ||
Robot Pilot | Trained to operate high-tech mobile armor suits and vehicles | ||
Glitterboy | Operates a legendary artifact suit of Glitter Boy Power Armor from the golden age of man | ||
Eldritch Knight | Battle Magus | A Ley Line Walker who focuses on using magic to enhance martial combat skills | |
Soul Witch | Disciplined martial artists able to enchant their swords and armor with their own souls. Excellent healers, too. | ||
Warforged | Full Conversion Borg | Super soldiers who have traded their humanity and their bodies for power | |
Rogue Bot | An autonomous Bot with a sentient AI | ||
Paladin | Cyberknight | Psionic warriors powered by nanotech who adhere to the Cyber Knight Code | |
Revoker | Holy Warriors of Armillaria, the goddess of death and repurpose | ||
Totem Warrior | Calls on spirits to imbue self and items with supernatural power | ||
Undead Slayer | Atlantean from the Kamarina clan use Tattoo magic dedicated to combatting vampires and the undead | ||
Barbarian | Crazy | A super soldier who trades sanity for power through brain implants | |
Juicer | Chemically induced super soldier trades lifespan for power "better to burn out than fade away!" | ||
Ranger | Wilderness Scout | Adept at patrolling unprotected lands for danger and threats | |
Corpse Burner | A usually impartial mercenary presence on any battlefield whose job it is to ensure corpses do not get reanimated | ||
Druid | Biomancer | Wields unique magic tied directly to nature and life, which they hold sacred | |
Warlock | Beyond society, part elemental, masters of elemental magic | ||
Cleric | Mystic | Wields supernatural power on behalf of a greater being | |
Shaman | Communes with the Spirit World for power and to empower others | ||
Miko | Shinto shrine maidens trained in divination, possession, and exorcism. Will speak with and intercede for spirits. Can channel spirits for bursts of power (Japan only) | ||
Healer | Catrina | Dedicated healers of Armillaria who sacrifice their own ability to create life in order to save lives (female only) | |
Monk | Demon Queller | Trained in martial arts and body hardening, even some magic; all to rid the world of demons and supernatural evil (East Asia only) | |
Sohei Warrior Monk | Traditional shinto monk trained in the art of the staff (Japan only) | ||
Bishamon Fighting Monk | Invoking the spirit of Bishamon, they are as much traveling priests as they are disciplined martial artists (Japan only) | ||
Warlock (D&D) | Witch | Gain supernatural power through a compact with a Powerful Entity | |
Sorcerer | Mind Melter | Master psionic with nearly unlimited potential and flexibility | |
Burster | Able to erupt in thermonuclear fire, blast others and control fires | ||
Zapper | Able ot harness electricity and throw lightning | ||
Miser Brother | Able to control heat and cold, to lethal extremes | ||
Wizard | Ley Line Walker | Unequalled masters of spell craft through discipline of mind and body | |
Sorcerer | Scholarly Spellcaster dependant upon a physical focus or magical familiar | ||
Elementalist | Stone Master | Architect and builder, master of stone magic and able to draw power from gems and precious stones (Atlantean only) | |
Summoner | Shifter | Masters of dimensional magic, able to call beings from across space and time | |
Nazca Linemaker | Channelling arcane energies through their drawings, they are masters of stationary works, buffs and creating monsters out of thin air | ||
Rogue | City Rat | Someone adapted for high technology infiltration, usually cybernetically augmented | |
Gypsy | Whether magical, psychic or mundane, all Gypsies are a little roguish | ||
Spy | Soul Shifter | Casters of their own soul, they can heal and poison and find truths. They can even leave their own bodies | |
Drifter | Vagabond | A jack of all trades but master of none | |
Assassin | Ninja | A traditional ninja armed with modern technology and some cybernetics (Japan only) | |
Technowizard Ninja | An odd master of cobbling together the right tool for the job on the spot, trained as a ninja (Japan only) | ||
Beast master | Simvan Monster Rider | A race of aliens who live in the saddle and have an uncanny ability to tame any beast | |
Monster Man | Tattoo magic with a preponderance of animal and monster tattoos (reserved for Free Atlantean or slaves of the Splugorth) | ||
Puppeteer | Animator | Captures spirits to animate puppets | |
Artificer | Techno-wizard | Combines magic and technology into wondrous things with magical abilities | |
Battle Magus Controller | A technowizard who pilots an Automaton and casts spells through it | ||
Enchanter | Braucher | Creates and Enchants items and wards using Runes, Circles and Sigils | |
Diabolist | Uses summoned Souls to empower items and wards | ||
Learned Professional | Rogue Scientist | Travels the land studying flora, fauna and phenomena; and looking for hidden and lost technology and knowledge | |
Rogue Scholar | Like Indiana Jones, seeks lost or hidden knowledge; teaching it to others, spreading truth and knowledge and stamping out ignorance and fear. | ||
Operator | Repairman/ Mechanic who can fix almost anything, often selling services across the scattered settlements | ||
Body Fixer | A medical professional usually specializing in emergency, trauma and battlefield injuries | ||
Cyberdoc | combining a body fixer and an operator, a Cyber Doc is a cyberware and bionics specialist. The term "cyber doc" is often used to refer to mercenary or underground practitioners rather than those who work at more officially sanctioned, reputable facilities. | ||
Lawman | Detective | A crime solver in a stable, advanced society. The more mysterious the crime, the better | |
Police Officer | In larger settlements and cities, they enforce laws and guard the streets | ||
Sheriff | Lawman | In the rough and tumble frontier of civilization, someone has to keep the peace and enforce order | |
Marshall | Ranger | Coursing across the territories, hunting fugitives and escorting prisoners | |
Race-specific | Vampire | Psi-Stalker | Feeds off the psychic essence of others, especially arcane users and psychics |
Dragon | Dragon Hatchling | A real life baby dragon, still learning who he or she is | |
Faerie Folk | Faerie Folk | Mischievous tricksters, some with a warrior spirit | |
Lycanthrope | Nightspawn | Able to shift between a cursed supernatural morphus and a human facade |
Very cool Rifts conversion! Very well done! Going to need a Wordwood Apok conversion!
I don't have the Wormwood book, but I've always been intrigued by it. A lot of people have recommended it. Maybe I should get it..