Features and Abilities

Features

All characters have access to features. As they level up and gain experience, they unlock more features to choose from and learn. Features grant characters special abilities they can use in combat, diplomacy, magic, and skills to grant them an extra edge and specialization.

Feature Points

All features cost a certain amount of points to unlock. Starting at 1st level, all characters start with 10 feature points to spend among any features. Once points are spent this way, you do not gain more until you level up. Whenever a character levels up they gain 5 points. You can only expend feature points when you level up.

Feature Types

Features are broken down into the following sections, General, Combat, Intrigue, and Magic. General features are included on this page, but Combat, Intrigue, and Magic are included on seperate pages. When you put points into any of these features, you also gain points towards specialization.

Feature Points Chart

Combat Features

Intrigue Features

Magic Features

General Features

General Features affect the characters basic stats, skills, and common abilities that wouldn't fall under other categories.
Alertness
4 points.
You gain a level of PRF in sight. In addition, you have +4 to initiative rolls.
Athlete
5 points.
You gain the following abilities:
  • You gain +1 to either Brawn or Dexterity.
  • You have Natural Talent towards Athletics (Brawn) checks towards climbing, swimming, and running.
  • Standing up while prone only costs 5ft of movement.
Body and Mind
4 points.
You gain a level of PRF in a single skill of your choice and increase a single attribute of your choice by +1. You can take this feature again at 5th, 10th, and 15th levels.
Healer
5 points.
You are proficient in the First Aid Kit, in addition, you gain a level of PRF in Medicine (Intelligence) checks.
Healthy
4 points.
You have +2 Hit Points and gain a level of PRF towards Resistance (Stamina) checks.
Hunter
4 points.
You gain a level of PRF in the tracking skill. In addition, you deal an additional 1d6 damage towards beasts and animals.
Jack of Trades
3 points.
You gain a level of PRF in three different skills of your choice. You can take this feature again at 5th, 10th, and 15th levels.
Linguist
4 points.
You learn how to speak a language of your choice. You can take this feature multiple times.
Literate
3 points.
You learn how to read and write in a language of your choice that you know how to speak. You can take this feature multiple times.
Natural Explorer
4 points.
You have the following traits.
  • You have +1 to either Intelligence or Awarness.
  • While outside, during both day and night, you're always aware of what direction is north.
  • You can track down any source of fresh water that is within 1 mile of you.
Runner
4 points.
Whenever you take the movement action, you can move an additional +5ft. In addition, you gain +1 to Brawn.
Skilled
2 points.
You gain a level of PRF in a single skill of your choice. You can take this feature again at 5th, 10th, and 15th level.
Trade Talk
2 points.
You learn the basics of how to speak a single language of your choice. You are not fluent in that language but can communicate well enough to express basic ideas, buy and sell items, and ask simple questions. (If you take the lingiust feature for the same language, it only costs 2 points instead of 1.

Specialization

When putting points into various features, you gain additiona abilities based on which Feature Specialities you pick and choose from.

Combat Specialities

8 Points

At 8 feature points, you gain +1 Prowess Point.

15 Points

At 15 points, you increase either Strength, Dexterity or Stamina by +1.

30 Points

At 30 points, you gain the following feature.
Natural Prowess
Your Prowess Recovery is reduced by 1.

40 Points

At 40 feature points, you gain +1 Prowess Point.

50 Points

At 50 points, you increase either Strength, Dexterity or Stamina by +1.

60 Points

At 60 Points, you gain the following feature.
Critical Bonus
Whenever you would roll Prowess dice, on a 5-6 you score a Critical Hit.

70 Points

At 70 points, you increase either Strength, Dexterity or Stamina by +1.

80 Points

At 80 points. You gain the following Ability.
Combat Mastery
Whenever you would make an attack roll, or parry, you automatically add one prowess die.

Intrigue Specialities

8 Points

At 8 feature points, you gain a level of PRF in two skills of your choice from Intelligence, Awareness, and Charisma.

15 Points

At 15 points, you increase either Intelligence, Awarness, or Charisma by +1.

30 Points

At 30 points, you gain the following feature.
Adept Schemer
Whenever you would make an Intelligence, Awareness, or Charisma check and fail that ability check, you can reroll that roll. You can use this ability once per Long Rest.

40 Points

At 40 feature points, you gain a level of PRF in two skills of your choice from Intelligence, Awareness, and Charisma.

50 Points

At 50 points, you increase either Intelligence, Awarness, or Charisma by +1.

60 Points

At 60 feature points, you gain the follow feature.
Adept Schemer II
Whenever you would make an Intelligence, Awareness, or Charisma check and fail that ability check, you can reroll that roll. You can use this ability twice per Long Rest.

70 Points

At 70 points, you increase either Intelligence, Awarness, or Charisma by +1.

80 Points

At 80 points, you gain the following ability.
Schemer Mastery
Incomplete

Magic Specialities

8 Points

At 8 feature points, you gain +2 mana.

15 Points

At 15 points, you increase either Intelligence, Stamina or Focus by +1.

30 Points

At 30 points, you gain the following feature. In addition, you learn two new spells of your choice.
Mana Conflux
Whenever you would roll for Mana Recovery, you regain an additional +1 Mana for each die rolled this way.

40 Points

At 40 feature points, you gain +2 mana.

50 Points

At 50 feature points you increase either Intelligence, Stamina or Focus by +1.

60 Points

At 60 feature points, you gain the follow feature. In addition, you learn two new spells of your choice.
Mana Conflux II
Whenever you would roll for Mana Recovery, you regain an additional +2 Mana for each die rolled this way.

70 Points

At 70 feature points, you increase either Intelligence, Stamina or Focus by +1.

80 Points

At 80 points, you gain the following feature.
Spellcasting Mastery
Spells you cast that only cost 1 Mana no longer cost any mana.

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