Within the earthen walls of Kol Garum, the "monstrous" races thrive; safe from the persecution of those who fear them. The city is divided into wards and districts for the various classes, craftsmen, and denizens. Like many other cities, trade is the life's blood pulsing through Kol Garum's heart. Timber and furs from the North, Spices and exotic goods from the South, as well as locally produced foodstuffs, weapons, and other wares abound in the markets
Population Overview
Nobles: |
243 |
Guards: |
102 |
Clergy: |
126 |
Craftsmen: |
923 |
Citizens: |
13230 |
Hirelings: |
49 |
Racial Breakdown
Race | Percent of Population | Estimated Population |
Goblins: |
39.2 |
5751.81 |
Drakken: |
20.4 |
2993 |
Orc: |
13.1 |
1922 |
Ogres: |
9.4 |
1379 |
Taurans: |
6.8 |
998 |
Centaurs: |
5.6 |
822 |
Other*: |
5.5 |
807 |
* Merfolk, Satyr, etc.
Craftsmen Breakdown
Craft | Count | | Craft | Count |
Apothecaries: |
5 |
|
Outfitters: |
10 |
Armorers: |
13 |
|
Physicians: |
25 |
Artists: |
7 |
|
Potters: |
32 |
Bowyers: |
11 |
|
Roofers: |
9 |
Butchers: |
13 |
|
Ropemakers: |
12 |
Chandlers: |
19 |
|
Sages/Heralds: |
8 |
Cobblers: |
84 |
|
Sailors: |
25 |
Entertainers: |
18 |
|
Scribes: |
7 |
Fishermen: |
22 |
|
Shipwrights: |
6 |
Fletchers: |
11 |
|
Tailors: |
59 |
Foresters: |
18 |
|
Tanners: |
12 |
Furriers: |
58 |
|
Taverns: |
32 |
Glassworkers: |
15 |
|
Teamsters: |
11 |
Innkeepers: |
8 |
|
Timberwrights: |
21 |
Jewelers: |
37 |
|
Tinkers: |
18 |
Litigants: |
18 |
|
Vintners: |
16 |
Locksmiths: |
8 |
|
Weaponsmiths: |
14 |
Masons: |
30 |
|
Weavers: |
25 |
Metalsmiths: |
49 |
|
Woodcrafters: |
49 |
Millers/Bakers: |
58 |
|
Other: |
39 |
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