Kol Garum

Within the earthen walls of Kol Garum, the "monstrous" races thrive; safe from the persecution of those who fear them. The city is divided into wards and districts for the various classes, craftsmen, and denizens. Like many other cities, trade is the life's blood pulsing through Kol Garum's heart. Timber and furs from the North, Spices and exotic goods from the South, as well as locally produced foodstuffs, weapons, and other wares abound in the markets

Demographics

Population Overview

 
Nobles: 243
Guards: 102
Clergy: 126
Craftsmen: 923
Citizens: 13230
Hirelings: 49

Racial Breakdown

 
RacePercent of PopulationEstimated Population
Goblins: 39.2 5751.81
Drakken: 20.4 2993
Orc: 13.1 1922
Ogres: 9.4 1379
Taurans: 6.8 998
Centaurs: 5.6 822
Other*: 5.5 807
* Merfolk, Satyr, etc.  

Craftsmen Breakdown

 
CraftCountCraftCount
Apothecaries: 5 Outfitters: 10
Armorers: 13 Physicians: 25
Artists: 7 Potters: 32
Bowyers: 11 Roofers: 9
Butchers: 13 Ropemakers: 12
Chandlers: 19 Sages/Heralds: 8
Cobblers: 84 Sailors: 25
Entertainers: 18 Scribes: 7
Fishermen: 22 Shipwrights: 6
Fletchers: 11 Tailors: 59
Foresters: 18 Tanners: 12
Furriers: 58 Taverns: 32
Glassworkers: 15 Teamsters: 11
Innkeepers: 8 Timberwrights: 21
Jewelers: 37 Tinkers: 18
Litigants: 18 Vintners: 16
Locksmiths: 8 Weaponsmiths: 14
Masons: 30 Weavers: 25
Metalsmiths: 49 Woodcrafters: 49
Millers/Bakers: 58 Other: 39
Type
City
Population
14673
Location under

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