Airship
Airships typically resemble ocean faring ships held aloft by three or more brumestones. They have sails atop their deck to catch more wind for higher speeds, and often airships also have some manner of sail protruding from the sides and bottom of the hull to provide additional lift.
Arcane runes inscribed on airships control the buoyancy and traveling direction of the Brumestone holding them aloft by channeling greater or lesser arcane charges to each. The sails help in providing the brumestone a forward impetus.
More heavily armored airships have an enchanted hull. The hull can protect against damage under a certain threshold. They range from 20 to 50 points of coverage; any damage over that threshold is taken by the ship.
Power Generation
Powered by brumestone, a mineral that, when properly enchanted, can be controlled as it levitates in the air. The arcane magical input allows control of the level of buoyancy. When the input of arcane magic is withdrawn, the brumestone naturally remains hovering in place, although any weight placed upon it will cause it to gradually sink.
The brumestone is enchanted and controlled by Runewrights
The brumestone is enchanted and controlled by Runewrights
Used by
Creation Date
2425
Price
100,000 gold to purchase, 2 gold per mile for a passenger, 1 gold per 100 pounds of cargo per mile to ship
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