Nina, of the Wildfire
Nina, of the Wildfire CR: 5
STR
8 -1
DEX
14 +2
CON
12 +1
INT
14 +2
WIS
20 +5
CHA
16 +3
Spellcasting. Nina is an 8th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She regains her expended spell slots when he finishes a long rest. She knows the following druid spells:
- Cantrips: control flames*, druidcraft*, primal savagery*, thorn whip.
- 1st-level (4 slots): burning hands*, cure wounds*, entangle*, faerie fire*, speak with animals*.
- 2nd-level (3 slots): beast sense*, flaming sphere, heat metal, pass without trace, scorching ray*, spike growth.
- 3rd-level (3 slots): dispel magic*, erupting earth, plant growth*, revivify, speak with plants*.
- 4th-level (2 slots): aura of life*, dominate beast*, fire shield, freedom of movement, wall of fire.
- At Will: produce flame.
- 1/Day each: burning hands, flame blade.
Enhanced Bond. When Nina casts a spell that deals fire damage or restores hit points while the wildfire spirit is summoned, she gains a 1D8 bonus to the number rolled on one damage or healing roll of the spell. In addition, when she casts a spell with a range other than self, the spell can originate from her or the wildfire spirit.
Actions
Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1D4-1 slashing damage. Summon Wildfire Spirit (2/Day). Nina summons Sulien, the wildfire spirit. They appear in an unoccupied space of her that she can see within 30 feet and each creature within 10 feet of the Sulien (other than Nina) when they appear must succeed on a DC 16 Dexterity saving throw or take 2D6 fire damage. Sulien acts in combat immediately after Nina, taking the Dodge action on each of their turns unless commanded otherwise, and remains for 1 hour or until they are reduced to 0 hit points. BONUS ACTIONS Wildfire Command. Nina commands Sulien to take an action other than Dodge.
Suilen, the Wildfire Spirit
STR
10 +0
DEX
14 +2
CON
14 +2
INT
13 +1
WIS
15 +2
CHA
11 +0
Actions
Flame Seed. Ranged Weapon Attack: +8 to hit, range 60 ft., one target you can see. Hit: 1D6+3 fire damage. Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a DC 16 Dexterity saving throw take 1D6+3 fire damage.
Mental characteristics
Personal history
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