Eismeer Druid
Arctic druids feel at home on the frozen polar tundra or on the slopes of snowcapped mountains and ancient glaciers all of which are found in the Alciryan Northwest – around a Gulf called the Eismeer. They even venture at times across lifeless ice fields to assist lost animals.
If the druid dwells beyond the arctic tree line, he chooses as his "grove" - usually near a glacier - an ancient cave whose walls are covered with prehistoric paintings of animals.
Tenets of Faith
Protect the wild places of the world from destruction and overuse.
Oppose the rampant spread of cities and empires.
Hunt aberrant monsters and other abominations of nature.
Do not fear or condemn the savagery of nature. Live in harmony with the wild.
Follow your goals and seek your own destiny.
Keep to the shadows, avoiding the blazing light of zealous good and the utter darkness of evil.
Seek new horizons and new experiences, and let nothing tie you down.
The arctic druid's minor access to the Plant Sphere reflects the less abundant plant life in arctic climes.
@shape. up to three times a day at 7th level. The druid can assume the form of a land mammal, marine mammal, or bird that dwells in arctic and subarctic climates: a caribou, penguin, polar bear, seal, reindeer, snowy owl, wolf, wolverine, and so on. The druid can't take the same animal's shape more than once each day.
Learns the languages of intelligent monsters whose natural habitats are tundra, arctic, and subarctic regions. The arctic druid gains one extra proficiency slot for this purpose every three levels (at 3rd, 6th, etc.). Such languages include those spoken by ettins, frost giants, ice toads, selkies, werebears, white dragons, winter wolves, verbeeg, yeti, and others.
Ignores the effects of freezing weather upon himself at 3rd level.
Identifies with perfect accuracy arctic plants and animals, thin ice (ice that would give way under the weight of a person or a sled), and pure water at 3rd level.
Passes over ice and snow without leaving a trail and can move over such terrain at full movement rate at 3rd level.
Comments