Empath

​Empaths, also sometimes called “sympaths,” have an incredible ability to sense emotions. Some leading sages in psionics believe that such sensitive empathy is a natural ability, perhaps a benign genetic throwback from a prehuman race or a new sense appearing among all peoples. Empaths are able to pick up the emotions of many creatures as easily as smelling a scent, but they are also far more vulnerable to psionic attack than other psionicists because their minds are naturally more open. ​  
Role
Empaths make excellent advisers and negotiators; they can sense what the other being is feeling and cater to those demands. They can warn of possible danger and use their other considerable psionic talents to protect themselves by influencing the reactions of others. Clearly, empaths could easily abuse their advantage over others - and there is many a tale of once-good empaths betraying their lord and dominating him from the sidelines. The thought is chilling but all too possible. ​
 
Distinctive Appearance
None
 
Special Benefits
​An empath can sense emotions without expending PSPs on a successful Wisdom check (+2). A failed check results in no information being obtained or misleading information (DM’s choice). Contact is still needed to sense the emotions of other Psions. The empath also gains the ability to use Identity Penetration and Life Detection with a +4, if these powers are known. ​
 
Special Hindrances
​Due to this openness of the empath’s mind, he is more vulnerable to psionic interference and attack. Using Conceal Thoughts is at a -2. He receives a -2 on saves vs. the psionic powers of Inflict Pain, Phobia Amplification, Domination, Mass Domination, Ultrablast, and Probe (the DM may rule that other psionic powers and some spells are included in this also).
Synaptic Static causes 1d3 hp damage per round, all psionic power rolls being at -2 while under its influence.

Finally, intelligent psionic creatures may find the empath’s naturally open mind an attractive temptation to infiltrate. Attacks from such creatures are at +2, and the empath receives a -2 penalty on saving throws against them. ​

Class
Psion
 
Attribute Requirements
​Charisma of 14 ​
 
Barred Beliefs
None
 
Race Requirement
Humans only. ​
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
None
 
Recommended Weapon Proficiencies
None
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
Body Language, Contact
   
Equipment
Normal
 
Wealth Options
Normal
 
Homeland Terrain
None
 
Economic System
​None​
 
Recommended Discipline(s)
Telepathy (required). Clairsentience. ​
   
Recommended Science(s)
None
 
Barred Discipline(s)
None

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