Healer

​The healer is a Psion dedicated to the health and well-being of all human, demihuman, and humanoid patients, She may do this in service to a deity, in empathy over the plight of the suffering, or simply as a professional who does what she has been trained to do. While many Psions are ostricised for their little understood powers, Hospitilars support schools for developing Psion-using Healers, but the majority either stumbled upon their talents or were trained in them by another Healer. A Healer wearing her distinctive red-and-white striped robe is welcome almost everywhere, especially on a battlefield. This kit may be dropped with the penalty of a -2 penalty to all reaction rolls in any area where she previously operated as a healer. ​  
Role
​Healers are the community doctors in remote regions or in war torn, hard to reach areas. Healers often work independent of Church obligations or support which makes them excellent first-responders to deprived or decimated communities. Some move about quite a bit in order to spread their rare talents across a greater area. They work to prevent or contain plagues, deal with insane individuals, and alleviate suffering as much as possible. Although highly respected by the common citizenry, a Healer is not immune to hardships, including, but not limited to, tremendous demand for services and disdain from those who suspicious of their power. ​
 
Distinctive Appearance
None
 
Special Benefits
​As Healers are well respected by most human, demihuman, and humanoid cultures, a Healer is granted a +1 to all reaction rolls if she wears garments that indicate her “profession.”. ​
 
Special Hindrances
All Healers have taken a magically binding oath to never harm another human, humanoid, or demihuman except in self defense. An active Healer also must take an oath to heal all individuals with no biases, even if the creatures in question are defeated enemies. If a Healer breaks an oath, she will be affected as if by a Geas spell until she atones in a suitable manner (as decided by the DM). She may then choose whether to don the serve once more. ​
Class
Psion
 
Attribute Requirements
None
 
Barred Beliefs
None
 
Race Requirement
Human ​
 
Bonus Weapon Proficiencies
None​
 
Required Weapon Proficiencies
None
 
Recommended Weapon Proficiencies
dagger, knife. ​
 
Barred Weapon Proficiencies
None
 
Bonus Non-Weapon Proficiencies
Healing
   
Equipment
A knife, herbs for healing, bandages, some needles and thread, and simple medicines are required equipment for Healers. A “Healer’s bag” of such materials costs 30 gp. ​
 
Wealth Options
Normal
 
Homeland Terrain
Normal
 
Economic System
​None​
 
Required Discipline(s)
The Psychometabolic discipline must be the first choice of any Healer.
 
Recommended Discipline(s)
None
   
Recommended Science(s)
Complete Healing, Psychic Surgery
 
Barred Discipline(s)
None

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