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Amuru'shi

Amuru'shi are strange creatures. Born under dark stars, they are Amurruns at birth, though every parent fears the sprout of the second tail after a week of parenthood. Amuru'shi are the ill-fated offspring of these unfortunate Amurrun, a long standing curse that remains an anomaly as to why it occurs. Any found bearing one as a child are ostracized, and in some countries even outcast, their child killed.   But why is this so? To be an Amuru'shi is to bring death and misfortune where you tread. They radiate an aura of ill fortune, causing those around one to slip up and make error just for being near them. They thrive off negative energy rather than positive. Worst of all though is their penchant for creating undead. Through some means they command the ability to make the deceased rise once more, slavering and dangerous. Even as children, this dangerous talent of their's can be the cause of great accident.   Despite rumors saying otherwise, not all amuru'shi are evil. A decent upbringing can result in a good person just as with any other race. The problem stems from the stigma they hold, and whether they even live that long. In societies that aren't fully amurrun, their ill aura can cause serious harm. The short stature and two tails they own are hard to hide, and they often have cruel childhoods. Many run away, to join with creatures who will bring out the worst in them such as hags or intelligent undead. There have been many amuru'shi necromancers of great power, causing death and havoc that leads to their prejudice.   For those amuru'shi that reach adulthood, they tend to live solitary lives. Trust comes rarely from one, friendship even more so. Brought up to stay away from others, not to use their natural talents, and unable to be healed in the standard way any other person is leads to jaded personalities. For those that do take up a life of adventure, those they travel with them need understand their tendency to cause misfortune. But for those that do travel, the amuru'shi consider their companions family, fiercely loyal.   The curse of the amurruns is an anomaly, one that has been there since as long as anyone can remember. Out of every 100,000 amurrun births, one will likely become an amuru'shi. Some say it is a curse made by Charon, a cruel jest made many years ago. Others say it exists in the blood, the amuru'shi most closely related to the monster known as the Nekomata, and others more say it is a grudge from the hateful raven Ebenkrai. But nobody knows for certain.  

Anatomy

Amuru'shi are small humanoid cats with short digitigrade legs and four digit pawlike hands. Amuru'shi are easy to pick out from amurrun. They always have their signature double tail, and unlike amurrun average in height around 3"2. Their pelts are often black, though white, grey, orange, and other such patterned furs exists among their kind. Their eyes are sharper than amurrun, radiantly colored with even more slitted pupils. Their sclera turns black once they sprout their second tail.  

Amuru'shi

Type Humanoid/(Feline)
Ability Score Modifier +2 Constitution, +2 Charisma or +2 Intelligence, -2 Strength
Size small
Speed 20ft
Language Amuru'shi begin play speaking two regional languages and Necril. Amuru'shi with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnome, Goblin, Elven, and Sylvan.

Racial Traits

  • [-1 RP] Negative Energy Affinity (Ex): Though a living creature, an amuru'shi reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.
  • [-1 RP] Slow (Ex): Amuru'shi are slower than most races at 20ft.
  • [3 RP] Exceptional Darkvision (Ex): Amuru'shi are capable of seeing 120ft. in complete darkness.
  • [3 RP] Death Magic (Ex, Su): Amuru'shi add +1 to the DC of any necromancy spells that they cast. In addition, once per day an Amuru'shi is capable of reanimating an undead similiar to casting the spell Animate Dead, Lesser. An Amuru'shi can only ever control one undead with this ability at a time, they lose control over any subsequent created undead. This ability is its own separate pool of HD the Amuru'shi can control. The caster level for this ability is equal to the Amuru'shi's total class levels.
  • [1 RP] Nimble Faller (Ex): Amuru'shi have an uncanny ability to always land on their feet. An Amuru'shi ignores the first 20ft of lethal fall damage, and never needs to roll an Acrobatics check to land on their feet.
  • [1 RP] Resist Level Drain (Ex): An Amuru'shi takes no penalties from energy drain effects, though she can still be killed if she accrues more negative levels then she has Hit Dice. After 24 hours, any negative levels an amuru'shi takes are removed without the need for an additional saving throw.
  • [4 RP] Aura of Ill Fortune (Su): An Amuru'shi's presence brings about misfortune to any that would dare be next to one. Any creature within 20ft of an amuru'shi must roll two d20s whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lower of the two results generated. This is a mind-affecting effect that does not work on feline animals, cat-like creatures, other amuru'shi, amurruns, or undead. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the amuru'shi's aura.

Scientific Name
Cattus Mors Extraneus   Origin/Ancestry
Feline   Lifespan
30-?   Typical Habitat
Capable of living anywhere, they prefer moderate habitats with close connections to negative energy.   Average Physique
Small humanoid cats, typically not very strong.

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