Medium Human, Vistani Leader, Neutral Evil
Assassinate. During his first turn, Arrigal has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Arrigal scores against a surprised creature is a critical hit. Evasion. If Arrigal is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throws, and only half if he fails. Sneak Attack (1/turn). Arrigal deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll. Curse. A Vistana, regardless of age, can use an action to utter a curse as repayment for a great injustice or slight. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can't utter another curse before finishing a long rest. The target must succeed on a Wisdom saving throw to avoid the curse. The saving throw DC is 8 + the Vistana's proficiency bonus + the Vistana's Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It does not end if the target dies. If the target dies and is returned to life, the curse remains in effect. If the curse ends, the Vistani takes psychic damage, which depends on the severity of the curse. When the curse is cast, the Vistana chooses from the following effects. Other effects are possible.
Multiattack. Arrigal makes two scimitar attacks. Scimitar. Melee Weapon Attack. +6 to hit, Reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a DC15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much on a successful one. Light Crossbow. Ranged Weapon Attack. +6 to hit, Range 80/320 ft., one target. Hit: 7 (1d8+3) piercing damage. The target must succeed on a DC15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much on a successful one.