Blessed Eye. All Vistani have a boosted Wisdom score of +3, and have the advantages of the Alert feat: they cannot be surprised while they are conscious, have a +5 to Initiative, and fighting an unseen attacker does not grant that attacker advantage. In addition, tall Vistani have access to the scry spell, which can be used once a day. Curse. A Vistana, regardless of age, can use an action to utter a curse as repayment for a great injustice or slight. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can't utter another curse before finishing a long rest. The target must succeed on a Wisdom saving throw to avoid the curse. The saving throw DC is 8 + the Vistana's proficiency bonus + the Vistana's Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It does not end if the target dies. If the target dies and is returned to life, the curse remains in effect. If the curse ends, the Vistani takes psychic damage, which depends on the severity of the curse. When the curse is cast, the Vistana chooses from the following effects. Other effects are possible.
Multiattack. The captain makes three melee attacks: two with their scimitar and one with their dagger. Alternately, the captain can make two ranged attacks with their daggers. Scimitar. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) 1d6+3 slashing damage. Dagger. Melee or Ranged Weapon Attack. +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) 1d4+3 piercing damage.
Parry. The captain adds +2 to their AC against one melee attack that would hit. To do so, the captain must be wielding a melee weapon.