Merfolk
Merfolk, also known as Merpeople, are half-human and half-fish. These hybrids are the only ones known that were created as such. While other hybrids exist, these hybrids were one of the first and specifically for Earth. There are different cities and colonies across Earth. Each of these are connected to a different Water Deity.
General Powers
Background Powers
Mystical Aura/Power/Radiance: Merfolk, like all in The Fae Collective, have an aura of power surrounding them. This energy also makes it known that they possess strong magical properties and are part of Ancient Power. Magic Detection/Sense “Third-Eye View or Remote Viewing”: Through the mystical sense of second sight, Merfolk have the ability to detect sources from other supernatural entities and mystical items. This perception allows others to see friendlies or enemies or unknowns. They can also detect hidden places or objects as well. They can analyze locations for signs of magic usage and beings. They can also detect portals if they are forming or dissipating with this ability. The Gift of Immortality: This gift allows Merpeople the ability to live forever. Omnilingualism/All-Tongue and Zoolingualism: Merfolk are able to speak, write, understand and communicate in any language with little or no training.In-Use Magical Powers
Teleportation (Magiportation) (Master Level):Merfolk are capable of teleporting on a planetary scale, moving anywhere on the planet. He can take people with him if he chooses to. Telepathy “Telepathic Contact” (Master Level): Merfolk are able communicate by thought-speak and they can also read minds. And lots more! ' Mystical Species Bonding/Companionship: The alliance formed by mystical species and humans eventually became something much more.Merfolk Powers
Hydrokinesis: Merfolk have the ability to control water. They can create and shape water in its’ liquid state. Cryokinesis/Glaciokinesis: Merfolk, especially those of the Artic sub-race, are capable of manipulating ice and snow. They can shape and control it. Hydro-Thermokinesis: Mermaids have the ability to heat and boil water. Weather Manipulation/Atmokinesis: Mermaids can create and manipulate meteorological patterns. While limited to wind, hurricanes, tidal waves, rain storms, thunder and lightning, whirlpools and volcanoes. Transformation: Merfolk Royalty and powerful Merfolk are able to go from their tails to human legs.
Genetic Ancestor(s)
Geographic Distribution
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