Shark

Shark Bonefish stand out as one of the most formidable and aggressive factions within the Bonefish population. Renowned for their viciousness, regenerative abilities, and confrontational nature, Sharks embody strength, loyalty, and a penchant for conflict within the aquatic realms of Chordata.
 

Regenerative Abilities

  Sharks possess a remarkable ability to regenerate their teeth at an astonishing rate, often within the same battle, providing them with endless weapons to wield against their adversaries. This rapid regrowth ensures that Sharks are always armed and ready for confrontation, making them fearsome opponents in combat.
 

Confrontational Nature

  By nature, Sharks are confrontational and thrive on conflict and combat. They relish the thrill of battle and become disgruntled in the absence of stimulating conflict in their lives. Many Sharks have turned to lives of crime and bullying to satisfy their aggressive tendencies, often becoming enforcers or muscle for various factions within the aquatic realms.
 

Pack Loyalty and Pride

  Despite their aggressive demeanor, Sharks are fiercely loyal to their own packs, forming tight-knit communities bound by mutual respect and solidarity. They take pride in their strength and prowess, often boasting about their ability to intimidate creatures much larger than themselves. Sharks value shows of strength and power over diplomacy and wit, preferring to settle disputes through physical confrontation.
 

Role in Aquatic Society

  Sharks are often hired by Rays or enlisted by pirate captains to act as bodyguards, muscle, or messengers, leveraging their intimidating presence and combat prowess to enforce authority and maintain order within aquatic communities. Their loyalty to their packs and love for conflict make them valuable assets in situations requiring brute force and intimidation.
 

Interactions with Other Races

  While Sharks may instill fear in other races with their aggressive tendencies, they engage in diplomatic relations and alliances when it serves their interests. However, disputes between Sharks are typically settled through "finticuffs," with physical combat being the preferred method of resolution.

Shark

The Sharks are the most vicious of the Bonefish species. If damaged, their teeth regrow at nearly impossible rates, often within the same battlespan, providing them endless weapons. Sharks are confrontational by nature and love fighting. Many become disgruntled by a lack of stimulating conflict in their lives. As such, most sharks have turned to lives of crime and bullying. Sharks are fiercely loyal to their own packs. They are prideful of the strength they display despite their size, being able to intimidate creatures much larger than themselves. They love shows of strength and power, more so than diplomacy and wit. Disputes between themselves are settled with fisticuffs ("fin"ticuffs?).
ability score increase:
age:
alignment: Usually evil or neutral
Size: Large
speed: 10ft Walking, 30ft Swimming
Languages:
parent race: [blocklink:

Bonefish

The diverse species of Bonefish make up the majority of the Aquatic regions' populations on Chordata. The primary species of Bonefish are categorized as Sharks, Rays, Saltwater Fish and Freshwater Fish. All species primarily reside in the waters, but due to certain magical advancements are able to travel and survive on land using a range of potions, magical equipment, and artifacts to various degrees of effectiveness.
ability score increase:
age:
alignment: Any
Size: Medium
speed: 10ft Walking, 30ft Swimming
Languages:
sub races:
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]
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race features:

Skilled Swimmers

Due to water being your native habitat, you have advantage on rolls against non-water natives while underwater.
 

Conductivity

Whether underwater or on land using a magical modifier, you are a water creature at heart. You are resistant to cold damage, but weak to lightning damage.
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race features:

Apex Predator

You are a natural predator built to seek out and extinguish when you smell blood in the water. You gain advantage in all saving throws against enemies whose current hit points are below their hit point maximum.
  You also have advantage on Intimidation checks if you've identified the target's weakness.
 

Deadly Bite

Your rows of deadly teeth are excellent natural weapons to make unarmed strikes with. If you succeed, you deal piercing damage equal to 1d6 + your Strength modifier.