Despite being one of the largest nations in terms of land area, Oristhane's population of fourteen million (as of 710 YC) means it is relatively small compared to other the Co9 nations. Of course, that number is pre-Severing, so the population is smaller now, though because Oristhane has fewer massive urban centers, it is likely that Oristhane's population suffered less from the Severing than several other nations.
In regards to race, Oristhane has a very high concentration of
elves compared to the general population of Aotra: nearly 25% of Oristhane's population are elves, and some estimate that at least 45% of Oristhanians have at least one grandparent of elvish descent. The majority of Oristhane's elves are dark elves, as dark elves thrive in the equatorial deserts that make up so much of Oristhane. Wood elves are relatively uncommon. Of the remaining three-quarters of the population, most are human. Roughly 10% of Oristhane's population are of orcish descent.
Some data suggests that Oristhane has an unusually high population of certain varieties of Otherborn: Oristhanian censuses do show that fire genasi and tieflings are significantly more common in Oristhane than in many other nations. However, some scholars debate whether this is actually true, or whether the population figures are artificially high due to the increased acceptance that Otherborn with an affinity for fire often find among members of the Cult of Istha. It simply may be the case that Oristhane's Otherborn population (at least, its population of tieflings and fire genasi) are less likely to live on the fringes of society, and thus more likely to be counted by a census.
In regards to ethnicity, Oristhane's human population is relatively homogenous: the
Lischin ethnicity for which the nation was originally named remains the most common. However, because of the isolated nature of many of Oristhane's free cities, each city's people tend to have significant cultural differences from those of other cities, even though they may share an ethnicity. The
Rozhov ethnicity of humans make up the largest minority; many Rozhov are a part of communities that hold on to Dichotomist faith.
Axatla dark elves are the most populous ethnicity of elves, though a minority of
Elasi dark elves exist as nomadic clans in rural Oristhane. Three main ethnicities of orcs are all near-equally common:
Jasar'at orcs are most populous in the northeast, as are
Djarka orcs in the south, while
Ulish orcs have large communities in
the Ulisian Desert of the west.
Over the past several centuries, a sort of pseudo-ethnicity of elves and orcs has emerged within Oristhane that seems to transcend boundaries of traditional ethnic groups. This group, referred to as the Sunblessed people, are marked by a resistance to Oristhane's brutal heat, but more importantly, they are differentiated by the incredibly high number of Firewalkers born among them (nearly one in three). Many Sunblessed consider themselves to have a sacred gift passed down through their family line. Because of their manifestation of holy power and their shared hardiness to the desert heat, most Sunblessed see themselves as more alike other Sunblessed regardless of race than non-Sunblessed people with whom they might historically share an ethnicity.
PLAYING A SUNBLESSED CHARACTER
As a Sunblessed elf, the following features serve as a subrace for you:
Ability Score Increase. One ability score of your choice increases by 1.
Desert Born. You have resistance to fire damage. You are also acclimated to extreme heat, and your daily need for drinking water does not increase when adventuring in a hot environment.
Gift of the Fire Goddess. You know one of the following cantrips: dancing lights, light, or thaumaturgy. You also know the cantrip fire bolt, and you can add your spellcasting ability modifier to the damage it deals on a hit. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.
Vivacious. Whenever you spend hit dice to heal yourself, you regain one additional hit point with each hit die you spend.
As a Sunblessed orc, the following features serve as a variant which replaces your racial features.
Ability Score Increase. One ability score of your choice increases by 2, and a different ability score of your choice increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Desert Born. You have resistance to fire damage. You are also acclimated to extreme heat, and your daily need for drinking water does not increase when adventuring in a hot environment.
Gift of the Fire Goddess. You know one of the following cantrips: dancing lights, light, or thaumaturgy. You also know the cantrip fire bolt, and you can add your spellcasting ability modifier to the damage it deals on a hit. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.
Vivacious. Whenever you spend hit dice to heal yourself, you regain one additional hit point with each hit die you spend.
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