Lore and Technology
- Lore and Technology
- Geneforge
- GhostNet
- Grow-Vat
- Hover Technology
- Infomorph
- Jump Gates
- Pharmaceutical Anomaly
- Shalan Drift
- Starport
- Starships
- Surrogate Proxy
- VR/AR
- Vehicles
Credits
The UGF-minted credits are a form of stable currency, maintained by the UGFDOC(department of commerce), and supposedly backed by valuable minerals and rare resources from afar, though this is hotly debated. Costs are always rounded up to the nearest whole number, and the excess from the transaction is extracted as a flexible form of sales tax.Due to its close ties to the UGF, and constant monitoring by the DOC, shadier elements of the galaxy use this currency only as an exchange medium, transferring credits over for something more anonymous, more untraceable. Even credsticks, for all their vaunted anonymity, aren't perfectly anonymous, but at least they do not keep track of remote transactions- only transactions carried out at the appropriate kiosks- making them a step above the standard credit for these sorts.
Credstick
The physical version of the Credits currency, these devices are simple USB-styled sticks that are capable of housing only Cr-data. Developed by the UGF as a way to carry credits into the dark unknown, where infrastructure is still somewhat limited, they see continued use, even in civilized sectors, by the seedy underground, and criminal element, for its more lax protocols related to tracking and all.New Equipment
Rumors and Oddjobs
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Calendar
Materials
New Magic
Lifelink
Classes: Mystic 1, Witchwarper 1
School: transmutation
Casting Time: 1 round
Range: touch
Targets: one creature
Duration: instantaneous
Saving Throw: Will negates (harmless) ; Spell Resistance: yes (harmless)
Connect two recently-separated bodyparts as if they were never separated in the first place. Allows the creature to resist death from decapitation or limb loss, if applied within 1 turn of the event.
Lifelink
Classes: Mystic 1, Witchwarper 1
School: transmutation
Casting Time: 1 round
Range: touch
Targets: one creature
Duration: instantaneous
Saving Throw: Will negates (harmless) ; Spell Resistance: yes (harmless)
Connect two recently-separated bodyparts as if they were never separated in the first place. Allows the creature to resist death from decapitation or limb loss, if applied within 1 turn of the event.
Classes: Mystic 1, Witchwarper 1
School: transmutation
Casting Time: 1 round
Range: touch
Targets: one creature
Duration: instantaneous
Saving Throw: Will negates (harmless) ; Spell Resistance: yes (harmless)
Connect two recently-separated bodyparts as if they were never separated in the first place. Allows the creature to resist death from decapitation or limb loss, if applied within 1 turn of the event.