General Summary
Meeting Fingers the Fence
The party was introduced to Fingers, a cunning fence with connections to the criminal underworld.
Fingers revealed he had been smuggling technology for the Black Hand bound for Yuzan on a sky ship, which had unfortunately crashed in the sands.
He informed the party that the ship's captain was Hideraux Migel, providing them with a crucial lead.
Escape from the Red Cloaks
The party narrowly escaped the attention of the Red Cloaks, who were actively searching for them.
Keyes and the Angel Minerva
They discussed the peculiar situation of how Keyes no longer attracted the attention of the angel Minerva, adding a layer of mystery to their journey.
Access to the Skyport
The party discovered Corrin's strong ties with airships, which proved invaluable.
Corrin used his connections to gain the party access to the skyport.
At the skyport, they met Stevern, the receptionist, who guided them to Squal, a sky captain.
Through a skillful conversation with Squal, they obtained a beacon radar programmed to locate the fallen ship.
Personal Airship and Northern Sands
They signaled Leopold and Corrin's personal airship for transport to the northern reaches of the sands, preparing for their next phase of the mission.
Kolme's Technology Habit
Kolme's frequent use of the AffirMe App on her HellPhone was noted, indicating her reliance on daily affirmations for motivation.
Djinn and Wind Storms
The party deduced that the Djinn were intentionally creating wind storms to disrupt trade because the tariffs were not being paid.
They decided to exploit the situation to their advantage.
Griffin Jousting Smear Campaign
To break up the griffin jousting, the party orchestrated a smear campaign between two of the Djinn.
By morning, their efforts bore fruit as the skies cleared, the castles parted, and Sinstergram buzzed with scandalous activity.
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