Travel in Arbor
Arbor stands as a metropolis amongst others, a sprawling expanse where transportation options are as varied as its dimensions. This document endeavors to provide a concise guide to the array of conveyances available, along with their associated costs and potential perils.
Utilizing the most primal mode of locomotion, walking remains a viable option. However, prudence is advised, as certain areas of Arbor are perilous, especially during the nighttime hours.
A reliable but not new mode of transit, trains are the preferred choice for thousands of Arbor's citizens, despite some minor inherent risks.
The premier choice for swiftness and safety, taxis by the The Checkers are, undoubtedly, the most convenient option, albeit with a heftier price tag.
"You've got your private car, your taxi, your steam train under or overground, you got your canal boat but if you're really skint there's always walkin" - Arbor guidebook
Modes of Transport
Arbor offers an array of transportation choices, yet navigating this plethora of options can be a daunting task. Below, you will find a comprehensive list of the means available to the citizens of Arbor:Walking
Utilizing the most primal mode of locomotion, walking remains a viable option. However, prudence is advised, as certain areas of Arbor are perilous, especially during the nighttime hours.
Rate of Travel
On average, traversing one branch takes approximately an hour. Depending on your location within the city, crossing Arbor's entirety could easily consume an entire day.Hazards
Hazards are contingent upon your journey's route. Navigating the twigs brings you into contact with a host of unsavory characters. While in the inner reaches, the vigilant presence of the Green Cloaks may offer protection. However, venturing inward, though safer, may necessitate parting with your hard-earned leaves to ensure an uneventful passage.
Ring | Encounter On? |
---|---|
Canopy | 1 |
Inner Ring | 1-3 |
First Ring | 1-4 |
Second Ring | 1-6 |
Third Ring | 1-8 |
Twigs | 1-10 |
Canals
Though the once-thriving canals of Arbor have diminished, they remain a functional mode of travel, limited in scope yet still in use.
Rate of Travel
The canal system offers a relatively expedient journey, with approximately 30 minutes needed to cross a branch. Canals exist in the Inner, First, and Second Ring, yet access beyond these areas requires a DC 10 luck check. Additionally, canals may offer a secretive route into the Silver Leaf Lake.Cost
Gondoliers levy a fee of 5 leaves per passenger for transport through the canals.Hazards
The canals themselves pose minimal danger, with the main concern being potential overcharges from gondoliers.Trains
A reliable but not new mode of transit, trains are the preferred choice for thousands of Arbor's citizens, despite some minor inherent risks.
Rate of Travel
Traveling by train averages around 20 minutes per branch. However, unforeseen magical disturbances can occasionally slow the train temporarily until resolved.
Cost
The fare varies according to the chosen class. Unofficially, there exists a fourth class, involving clinging perilously to the train's exterior, a mode advised against due to its complete lack of protection from the magical or mundane threats of the tunnels. For this perilous ride, a single leaf paid to the staff suffices.
Class | Cost |
---|---|
First | 25 Leaves |
Second | 10 Leaves |
Third | 5 Leaves |
Hazards
Hazards vary based on class. Tunnel routes can be perilous due to magical energy saturation in the branches above, and dust build-up, although significantly reduced since The Loss of Number 4. Passengers in higher classes experience fewer effects, with the fourth class offering no protection whatsoever.
Effect | Dice Range |
---|---|
1 | Extreme Magical occurrence |
2-5 | Major Magical occurrence |
6-20 | Minor Magical occurrence |
21-30 | Trivial Magical occurrence |
31-100 | No Magical occurrence |
Taxi
The premier choice for swiftness and safety, taxis by the The Checkers are, undoubtedly, the most convenient option, albeit with a heftier price tag.
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