Elf
Basic Information
Growth Rate & Stages
Elves mature only slightly slower than humans and outlive them by centuries.
Dietary Needs and Habits
Elves typically survive on a diet consisting of mostly plant matter, but will occasionally hunt deer and other wildlife for food.
Additional Information
Facial characteristics
Elves vary in hair and eye color, but all share the sharp and defined features defined by their kind.
Geographic Origin and Distribution
Elves come from Isliari, hailing from the great elven nation of Elunore that was previously unknown to any of the countries on Edore.
Average Intelligence
Elves position a keen intellect that is higher than the average human's. Most races speculate that the elves are the most intelligent race, elves know they are.
Perception and Sensory Capabilities
Low-Light Vision
Civilization and Culture
Major Language Groups and Dialects
Elves speak both elven and common
Interspecies Relations and Assumptions
There are many elven theories and ancestral stories that mention the elves descended from a species more in-tune with nature, and the elves who landed on Edore thought they had discovered the missing link between themselves and their Goddess Sylvanus when they met the Spriggan. Much to their dismay, the spriggan are an unpredictable race with wild and weird magics. More research must be done on the matter.
D&D 3.5e
Elf Traits
Elves possess the following racial traits.- +2 Dexterity, +2 Intelligence.
- Medium size.
- An elf’s base land speed is 40 feet.
- Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
- Low-light vision.
- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Spell-Like Abilities: Magic Weapon 1/day as a 1st level caster or a caster of his class levels, whichever is higher.
- Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnome, Goblin, Orc, Sylvan.
- Favored Class: Ranger.
Remove these ads. Join the Worldbuilders Guild
Comments